Death of mother earth, Never a rebirth, Evolution's end, Never will it mend...
...Blistering of earth, Terminate its worth, Deadly nicotine, Kills what might have been...
...Smouldering decay, Take her breath away, Millions of our years, In minutes disappears...
Darkest colour blistered earth
True death of life Termination...Expiration...Cancellation...Human race
Expectation...Liberation...Population...Lay to waste
See our mother put to death, See our mother die
-- "Blackened" by Metallica, from "And Justice For All" (1988)
Location, Loudoun County, VA, about 30
miles West of Washington DC.
Ranking Sept &
Stag's Pack Alpha: Séamus Pádraig Fíonn "Edgerider" Catalano Stag's Pack Beta: Olaf "StormClaw" Sorenson Alpha of Caern in Bolivar, WV: John "Johann-Walks-On-The-Rapids" Rexrode
is only a small handful of non-Garou Shifters present in DC
currently. You should not automatically assume to know of their
whereabouts IC until earned via RP.
Shifters (Hengeyokai), while they use some of the rules from W:tA,
are covered in the KotE Rules.
(NOTE: This is not
normally a Play-By-Email Game, but we do allow players to make moves via
email, if players' schedules do not allow in-channel live RP)
"Don't look for a happy ending. It's not an American story. It's an Irish one."
- Rory Devaney in "The Devil's Own" (!997)
The following are permitted at ST's discretion only:
- Shifters of breeds not indigenous to Washington DC, MD or VA (Example: Mokole,
- Get of Fenris Ahrouns (overused/abused/badly played Character class)
- Red Talons, Black Furies, Silent Striders, or other Tribes, Auspices or
Shifter character concepts (such as Kami, or Anything else from WW3810
Possessed ) that are very difficult to play as part of the
existing pack. Any Shifters that, while legal, tend not to RP with other factions (even
other Garou), will not see much role-play opportunity in this chronicle.
Black Spiral Dancers (NPC only)
Fomori (NPC only)
Anyone asking to play a White Howler will summarily be taken out back
Until further notice we will ONLY be
accepting traditional Garou & their kinfolk (no non-Garou shifters, ie: Corax, Bastet, Ananasi,
Mokole, Gurahl, Ratkin, Nuwisha, etc.), and only Tribes as stated above.
leaves you with: Bone Gnawers, Children of Gaia, Fianna, Get of
Fenris, Glass Walkers, Shadow Lords, Silver
Fangs, Star Gazers, Uktena, or Wendigo, or their Kinfolk. Glass
Walkers and Star Gazers are required to craft a BG that gives them a
reason to interact with the other Garou or they will be refused, since
they by nature normally wander a lot.
This hold is to correct severe
game imbalance caused by too many PC's in play that do not integrate
into a pack very well. This also means no Ronin or Loners until
this Moratorium is lifted.
The Moratorium will be lifted at ST's discretion
when balance in the existing pack is restored. Those who already play any of the PC Classes on
hold may continue to keep and play them.
Personal Totems (this is usually the hallmark of Ronin or Loner
Garou (Anti-Pack attitude)). If you do get the background, all totems cost double normal points if taken as personal
MAKING A W:tA CHARACTER:
the Template that you can download HERE.
The order of these may vary slightly depending on the template used:
Player: Put your name (and preferably also your email address).
Name: Put the name of your character.
Chronicle: Put "Washington DC By Night."
Put "Cliath" or Rank 1 (or None Yet, if applicable)
(temp link) (also
used for Demeanor #12)
This is your true Nature, not the face the world sees. This aspect is
vital, as you must act in the spirit of your True Nature to regain lost
or spent Willpower.
Some temporary sites for help
on Nature & Demeanor
We do realize that some of them may not fit exactly but do the best you
can. Concepts are usually a 1-2 word root-level label for who your character is at the core (not in a supernatural sense). Examples might be: Drifter, Intellectual, Party Animal, Politician, Misguided Prophet, Socialite. These are stereotypes and needn't be literal; details would be covered in your background.
Demeanor: Choose from the same list as #8. Your Demeanor is the face
you put on to the world, how you act. Nature and Demeanor must not be
the same type.
Attributes (Physical/Social/Mental): You will have 7/5/3 starting
dots. Give thought to spending them according to the kind of person your
character is, not what looks neat or what you think you have to have to
keep from being killed.
Abilities (Talents/Skills/Knowledges): You will have 13/9/5 starting
dots. You may not have anything above 3 dots in Initial Stage here.
Please do not "Min-Max" either (where you have all your dots
in just a couple areas, and nothing anywhere else). Also remember new
characters grew up in the modern world. That means it is unlikely you
don't know at least a LITTLE Computers and how to Drive. Some may not
but you should be able to justify this in the background.
Link on Abilities (Current List Only, No "System"):
Specializations (Attributes and/or Abilities) -- If you have a 4
or higher, you may take a specialization in something, but the bonus
rerolling ONLY is done when you are using that specific specialization.
Example, if you have an Appearance of 4 and your specialization is
"Sexy", you only get the bonus when you are trying to
deliberately be "sexy" in your RP.
Advantages (Backgrounds/Rage/Gnosis/Willpower/Reknown): Your
starting Gnosis is determined by your Breed. Your starting Rage is
determined by your Auspice, and your starting WP is determined by your
Tribe. You have 5 points to spend on Backgrounds. Any reknown you should
begin with is determined by Auspice (3 dots but Auspice dictates how
it's spent); additional reknown must be earned in RP.
Link for Backgrounds (Current List only, no "System"):
Merits & Flaws: Add in Initial Stage. You may not have more than
7 total points of either Merits or Flaws. Any overages can be adjusted
in Freebies stage: if you have more Merits than Flaws, subtract the
difference from your Freebies. If you have more Flaws than Merits you
may add the difference to your allowed Freebies (obviously only up to 22
total 15+7 Max). There is a list of currently approved Merits &
(Link under construction)
Links to use for Merits & Flaws. The VOE one is incomplete and VTM
-centric in coverage; the Pen&Paper one doesn't give details but it
DOES give the sourcebook for tons of them in every genre so you know
what's currently legal and what isn't.
Ed. Player’s Guide to the Garou, 02/03/2003,
updates to above to
APPROVES YOUR SHEET/WHO IS SHIFTER ST?:
Western Shifters & Kinfolk: Jon
(Eastern Shifters): (refer to KotE Rules for details)
winter, government-sponsored hunters killed 10 wolves in southeastern
Norway because sheep farmers complained the predators were attacking
Conservationists protested against the hunt saying the country's wolf
population -- just 28 animals -- could not survive.
Experts now say there are only 13 wolves left in Norway and that the
single remaining wolf pack will probably scatter without breeding,
because its alpha male was among those killed.
--CNN. June 17, 2002.
(1995 2nd Ed.) (Year of the Hunter™)
a W:tA book but crosses over. Gov't funded top-secret agency
Special Affairs Department (FBI/NSA), investigates
Freak Legion: A Players Guide to the Fomori
(BLACK DOG) (Feb. 1999) (Out of Print)
Ed. Fomori. See Also: WW3110, WW3810, WW3109
& Others. Designed as a 2nd Ed. crossover book: sort of
"Something Wicked This Way Comes" meets WOD.
of the Wyrm, 2nd Ed. (Nov. 1998) (Out of Print)
Ed. The Triatic Wyrm. WYRM See Also: WW3110, WW3810,
& WW3066. TRIAT See Also: WW3113 & WW3209
Across the Heavens (Aug. 1999) (Year of the Reckoning™)
Ed. Garou prophecies & celestial influences, greater
forces at work in the Umbral skies, & providing many heavenly
Gifts. See Also: WW3109, WW3810, & WW3066
Revised Ed. (March 2001)
Revised covers every aspect of the spirit world in detail, from
the wondrous and horrifying Realms to the mysteries of the
Penumbra and Dark Umbra. Supercedes WW3204 (Velvet Shadow).
2nd Ed.: The World Before the Wyrm Came. Three brothers:
Uktena, Wendigo and Croatan. Werewolves of Native America and their territory before the coming of Columbus.
of the Wyld (June 2001) (Out of Print)
part of the Triat. See Also: Wyrm WW3109 & Weaver WW3209
Across Egypt (Oct. 2001)(Year
of the Scarab™)
& M:tR Crossover module. The Garou's shadow war vs. the
vampires of Egypt, Jackal Fever, the
Fera, the mystical 12 Houses of the Underworld
of the Weaver (1998)
The Skeins of Progress, Technology and Permanence.
See Also: Wyrm WW3109 & Wyld WW3113.
WW3059 (1996) Litany of the Tribes Volume 3 (WW3382, 1999)
Silver Fangs, Revised Ed. (June 2003)
WW3060 (1997) & Litany of the Tribes Volume 4 (WW3383, 1999)
Stargazers, Revised Ed. (Nov. 2003)
WW3061 (1997) Litany of the Tribes Volume 4 (WW3383, 1999)
Uktena, Revised Ed. (Dec. 2003)
WW3062 (1997) & Litany of the Tribes Volume 4 (WW3383, 1999)
Revised Ed. (Dec. 2003)
WW3063 (1997) & Litany of the Tribes Volume 4 (WW3383, 1999)
The Apocalypse (Feb. 2004)
(Time of Judgement™)
final sourcebook for Werewolf: The Apocalypse,
Apocalypse is a guide for how the world ends.
the Barriers: The Book of Worlds (March 1997)
resource for everything lying within the Umbra, for any of the WoD
games, not just Mage.
EBook: The Players Guide to Werecats
WW3075 (1997) ISBN: 1-56504-335-9
WW3082 (!997) ISBN: 1-56504-359-6
**NOTE: A PC may
not assume to know the "aura" or reading of a Shifter until
they have earned this knowledge IC, via RP, buying Shifter Lore, or info
from an approved background. Otherwise, they may see the reading
as stated, but it has no meaning to them.
SHIFTER THEMED MEDIA:
Wolverine - XMen Comics [Garou mannerisms], "Elfquest"
by Wendy & Richard Pini