Kindred of the East, Hengeyokai & Hsien Rules





- Kuei-Jin
- Hengeyokai

- Hsien






Gakido =

Hungry Ghost


Kindred of the East (Kuei-Jin): Subgenre of V:tM


"Know your enemy, and in one hundred battles you will never be defeated."

 -- Sun Tsu, Art of War


Summary of Kuei-Jin Society both in Asia and the USA (specifically DC). 

(Under construction)

Currently, the Kuei-Jin have an undetermined level of presence in DC. 

The Game itself (notes, credits & opinions excerpted from book reviews): 

There's a direct link to Hunter: The Reckoning in their story. Originally, they weren't really vampires; they were the Wan Xian, dedicated to fighting the malevolent Yama Kings and their servants, empowered by the August Personage of Jade. If you're reminded of Hunter: The Reckoning, it's not by accident - the parallels between the two are deliberate. The Wan Xian themselves used chi to fuel their powers - but then found out that they could get more chi by draining things. At first, they drained only from the monsters and demons that they fought. Eventually, giving in to temptation, they drank from people. The August Personage of Jade took offense at having some of his creations treated like Slurpees, and cursed the Wan Xian, transforming them into the Wan Kuei - lifeless vampires. Now that the Wan Xian have fallen, the Yama Kings have seeped back in, and the World of Darkness came into being. That's where the Wan Xian - now called Kuei-Jin - come in.

Now that the blessing of the August Personage of Jade has been lifted, the Kuei-Jin have dramatically changed. For one thing, only those who have a strong dark side - a Shadow, in Wraith terms - are able to claw out of their graves and back into a second life. Until they're trained, they're slavering monsters, and once they've regained control of their P'o - their dark half - they spend some five years being extensively trained in the courts of the Kuei-Jin. They're also required to pick a Dharmic path, to avoid being eaten up from within by their ravenous P'o. Once they've managed to get themselves squared with the karmic requirements of being a Kuei-Jin, they can begin a period of apprenticeship, which lasts a human lifetime, and is where most PCs will play their characters. Meanwhile, the Kuei-Jin also naturally form into social groups called wu, which can be assigned various tasks by the Kuei-Jin courts . They can even have their own totem-spirits, if everybody spends the apppropriate Background points.

What can they do? Compared to the Western Kindred, there's not a whole lot that they can't do... As portrayed in the book, the Kuei-Jin dislike the Western Kindred, regarding them as nothing more than claimants to the legacy of a homicidal farmer, disgusting parodies of the Kuei-Jin and deserving of nothing more than a quick death.

The Kuei-jin are not nearly so culturally malleable as the Kindred. Indeed, the term "Kuei-jin" itself is a recent and somewhat laughable polyglot designed to instill harmony between the Chinese Quincunx and the Japanese uji. However, the longtime cultural hegemony of China's vampires has fostered some common terminology among the vampires of the East.

"If you wish to feign confusion in order to lure the enemy on, you must first have perfect discipline; if you wish to display timidity in order to entrap the enemy, you must have extreme courage; if you wish to parade your weakness in order to make the enemy over-confident, you must have exceeding strength."

-- Sun Tzu




The KotE/Henge ST does not currently have any restrictions on character creation.



We will no longer be accepting new KotE PC's in this chronicle, unless the ST's lift this restriction prior to the completion of "Time of Judgment." 


As of August 2004 we know of no plans for White Wolf to provide for Kuei-Jin  PC's in the new WOD 2.0, and so we currently anticipate phasing this genre out in the course of the TOJ Chronicle. If this changes, you will be notified here as we learn more. 


Those players who already had KotE PC's approved by July 2004 may continue to play them, move them or withdraw them.


"Weapons are the tools of violence; all decent men detest them. Weapons are the tools of fear; a decent man will avoid them except in the direst necessity and, if compelled, will use them only with the utmost restraint.
Peace is his highest value. 

If the peace has been shattered, how can he be content?
His enemies are not demons, but human beings like himself. He doesn't wish them personal harm. Nor does he rejoice in victory. How could he rejoice in victory and delight in the slaughter of men?
He enters a battle gravely, with sorrow and with great compassion, 

as if he were attending a funeral."

 -- Lao Tzu, Tao Te Ching



The following is merely a "cheat sheet" or guide. You are highly encouraged to at least buy or get access to the core book (WW8200).

Using the Template that you can download HERE:

1. Name: Put the name of your character.

2. Player: Put your name (and preferably also your email address).

3. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)

4. Nature: Choose from the list HERE (link under construction). This is your true Nature, not the face the world sees. This aspect is vital, as you must act in the spirit of your True Nature to regain lost or spent Willpower.


Some temporary sites for help on Nature & Demeanor 

(These are incomplete but decent enough to help):

5. P'o Nature: This governs your temperament when the P'o is dominant.

6. Demeanor: Choose from the same list as #4. Your Demeanor is the face you put on to the world, how you act. Nature and Demeanor must not be the same type.


NB: KotE do not have a "Concept" trait, or at least not one equivalent to other PC's.

7. Attributes: You will have 7/5/3 starting dots, to spend in three categories (Physical/Social/Mental) in whatever order most suits your PC (Primary/Secondary/Tertiary). Give thought to spending them according to the kind of person your character is, not what looks neat or what you think you have to have to keep from being killed. 

NB: All KotE start with 1 dot for free in every Attribute.

8. Abilities (Talents/Skills/Knowledges): You will have 13/9/5 starting dots. You may not have anything above 3 dots in Initial Stage here. Please do not "Min-Max" either (where you have all your dots in just a couple areas, and nothing anywhere else). Also remember new characters grew up in the modern world. That means it is unlikely you don't know at least a LITTLE Computers and how to Drive. Some may not but you should be able to justify this in the background.




NB: Specializations (Attributes and/or Abilities) -- If you have a 4 or higher, you may take a specialization in something, but the bonus rerolling ONLY is done when you are using that specific specialization. 

Example, if you have an Appearance of 4 and your specialization is "Sexy", you only get the bonus when you are trying to deliberately be "sexy" in your RP.

9. Advantages (Disciplines/Backgrounds/Rites): You get 3 starting Discipline dots. You have 5 starting dots for Backgrounds (we highly recommend at least Resources 2 in order to be able to afford to live in DC at all, but you can also buy this up with Freebies.) You have 3 starting dots for your Rites


Temporary Link for Backgrounds (Current List only, no "System"):

Another temporary Link for BACKGROUNDS (Multi-genre, no System):

10. Yin:

11. Yang:

12. Hun:

13. Willpower:

14. P'o:

15. Demon Chi:

16. Merits & Flaws: Add in Initial Stage. You may not have more than 7 total points of either Merits or Flaws. Any overages can be adjusted in Freebies stage: if you have more Merits than Flaws, subtract the difference from your Freebies. If you have more Flaws than Merits you may add the difference to your allowed Freebies (up to 22 total 15+7 Max). There is a list of currently approved Merits & Flaws HERE (link under construction).


Temp Links to use for Merits & Flaws. The VOE one is incomplete and VTM -centric in coverage; the Pen&Paper one doesn't give details but it DOES give the sourcebook for tons of them in every genre so you know what's currently legal and what isn't.





"The Tempter masters the lazy and irresolute man who dwells on the attractive side of things, ungoverned in his senses, and unrestrained in his food, like the wind overcomes a rotten tree. The Tempter cannot master a man who dwells on the distasteful side of things, self-controlled in his senses, moderate in eating, resolute and full of faith, like the wind cannot move a mountain crag." 

-  Gautama Buddha



White Wolf #



Content Notes


World of Darkness: Time of Judgment (March 2004)

ISBN: 1-58846-475-X



Kindred of the East (3rd Ed. 1998) (Year of the Lotus™) ISBN: 1-56504-232-8 KotE Core Book


Kindred of the East Companion (3rd Ed. 1998)

ISBN: 1-56504-223-9 Rules & world info. Detail of the "Middle Kingdom" or Asia, and its mysterious, vampiric inhabitants.
WW2902 The Thousand Hells (3rd Ed. 1999) ISBN: 1-56504-226-3 A guide to the Thousand Hells from which the Kuei-jin escaped to take their Second Breath.
WW2903 Shadow War (3rd Ed. 1999) ISBN: 1-56504-227-1 Midnight and Twilight war, Scarlet Screens, the Kuei Jin invasion of California.
WW2904 Dharma Book: Devil-Tigers (1999) ISBN: 1-56504-239-5 (Self-Explanatory)
WW2905 Dharma Book: Bone Flowers (2000) ISBN: 1-56504-240-9 (Self-Explanatory)
WW2906 Dharma Book: Thousand Whispers (2001) ISBN: 1-58846-200-5 (Self-Explanatory)
WW2907 Dharma Book: Thrashing Dragons (2001) ISBN: 1-58846-211-0 (Self-Explanatory)
WW2908 Dharma Book: Resplendent Cranes (2002) ISBN: 1-58846-221-8 (Self-Explanatory)
WW2920 Half-Damned: Dhampyr (2000) ISBN: 1-56504-247-6 (Self-Explanatory)
WW2921 San Francisco by Night (2002) ISBN: 1-58846-231-5 V:tM/KotE Sourcebook
WW2922 Heresies of the Way (2002) (Year of the Damned™) ISBN: 1-58846-232-3 The heretical Dharmas: "The Flame of the Rising Phoenix",  "The Tempest of the Inward Focus", "The Face of the Gods", "The Spirit of the Living Earth", & finally the corrupt "Scorpion Eaters".
WW2930 Killing Streets (2001) ISBN: 1-58846-208-0 The seemier side of life in the Middle Kingdom
WW9238 Sunset Empires (2002) (E-Book: PDF only) ISBN:  Historical setting (19th C.) Neatly framed between the Opium Wars and the Chinese Boxer Rebellion


**NOTE: A PC may not assume to know the "aura" or reading of a Kuei-Jin until they have earned this knowledge IC, via RP, buying KOTE Lore, or info from an approved background. Otherwise, they may see the reading as stated, but it has no meaning to them.


"The things we touch have no permanence. My master would say: there is nothing we can hold onto in this world. Only by letting go can we truly possess what is real."

-- Li Mu Bai, "Crouching Tiger, Hidden Dragon" (2000)



MOVIES: Akira, Black Rain (mood), Big Trouble In Little China (campy), Kyûketsuki Hunter D (Vampire Hunter D), Vampire Hunter D 2000: BloodlustWo hu cang long (Crouching Tiger Hidden Dragon), Geung si sin sang (Mr. Vampire), Jiang shi xian sheng xu ji (Mr. Vampire 2), Ling huan xian sheng (Mr. Vampire 3), Jiang shi shu shu (Mr. Vampire 4), Qu mo jing cha (Mr. Vampire 5 1990 aka Magic Cop), Xin jiang shi xian sheng (Mr. Vampire 5 1992), Jiang shi fan sheng (Kung Fu Vampire Buster), Jing cha gu shi III: Chao ji jing cha (Supercop 3 aka Police Story), Yi men dao ren (Vampire vs. Vampire), Spirited Away, Bai fa mo nu zhuan (The Bride With White Hair), Xin liu xing hu die jian (Butterfly Sword),  Gaki zoshi (Scroll of the Hungry Ghosts), Yokai hyaku monogatari (The Hundred Ghost Stories), The Era of Vampire (Tsui Hark's Vampire Hunters), The Vampire Hunters Club, Blood Reign: Curse of the Undead Yoma, Shu Shan (Zu Warriors), Blood: The Last Vampire, Kyûketsuki Miyu (Vampire Princess Miyu), Sinnui yauman (A Chinese Ghost Story), Jûbei ninpûchô (Ninja Scroll), Jing ke ci qin wang (The Emperor & The Assassin), The Era of Vampire (aka Tsui Hark's Vampire Hunters)


BOOKS: "The Tao of Pooh" by Benjamin Hoff, "The Book of Five Rings" by Myamoto Musashi, "The Art of War" by Sun Tzu, "Analects" by Confucius, "Romance of Three Kingdoms" by Luo Guanzhong


TELEVISION: Shogun (Mini-Series)

THEATER: Shogun (Musical), "The Mikado" by Gilbert & Sullivan

VIDEO GAMES: "Devil May Cry" Series, Ninja Gaiden [Shih], Onimusha Series, Shinobi  

"Knowing others is intelligence; knowing yourself is true wisdom. Mastering others is strength, mastering yourself is true power."

 -- Lao-Tzu


Quintessential KOTE Archetypes in Media & Myth:



Nick Conklin: Just hope they got a Nip in this building who speaks fucking English.
Matsumoto Masahiro: [
overhearing] Assistant Inspector Matsumoto Masahiro, Criminal Investigation section, Osaka Prefecture police. And I do speak fucking English.

-- Black Rain (1989)




Ban Ren Guei (Half-Demon people):

Blood and Silk: Costume in Hong Kong Cinema:

Daimyo Shi's KotE Page:


(The) Hengeyokai of Japan:



Hengeyokai Reknown:

Hsien NPCs Index:

Kindred of the East Fansite:

Kindred of the East Forum FAQ:

Kitsune NPCs INdex:

KotE Lexicon:

Kuei Jin (Kindred of the East):

Kuei Jin NPCs Index:

Kuei Jin Quick Notes:

Kuei Jin Rites & Rituals:

Neurondancer's KOE FAQ:

Paradigma Kindred of the East:

Playing Tips for Resplendent Cranes:

Playing Tips for Thrashing Dragons:

Predaphile's Kindred & KOTE Page:

Strike Force Zero (KotE) NPCs Index:


If any of these links die, if you spot errors, have something to add to this page, or any other problems or questions about a Kuei-Jin PC, please let us know.




All Gaming Sourcebooks & Materials for this campaign are 

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