-- OVERVIEW:
BASIC DESCRIPTION OF DC VAMPIRE POLITICS --
The current overall Kindred
climate in DC is volatile. It has been for years but things have gone up a
notch, even for notorious DC. This is beyond typical vampire politics and
manipulation into outright Cold War. The various supernatural factions in
DC, and they are legion, are constantly making moves to
remove the Kindred from the City, both behind the scenes and blatantly,
with no regard for any equivalent of the Masquerade even as merely a
principle of common sense and survival.
While the Camarilla have the reigns of that which is
Kindred business here, those reigns are thrashing about in a power
struggle for our very lives, not with the Sabbat, but with the entire
World of Darkness. Where's Elysium, you ask? Hell, little one, you're lucky to be
able to sleep the day in peace long enough to see the next night, never mind
debate art, politics and social hour with your compatriots...
Things to
bear in mind about the current state of various factions, when creating a Kindred character for this Chronicle:
Washington DC is a Camarilla City,
with a Prince & Council as the ruling body of the Kindred. There is
next to no presence of any other sects, and those disloyal or even just
complacent about Camarilla law at least keep their mouths shut about it if
they wish to live long. Those of non-Camarilla Clans who wish to swear
loyalty to the Prince may be tolerated on an individual basis. It is said
that Lasombra and Tzimisce Antitribu needn't bother trying, nor the
Giovanni and Setites. Camarilla who come to a new City are assumed to be
released and coming with character references from their prior
Prince.
NB on
the Use of the word "KINDRED": Out
of habit, players freely use "Kindred" and "Vampire"
interchangeably in this game, but that is incorrect (if you spot us
having done this on the web site, please notify the Ops). Kindred
correctly should only refer to Camarilla-inclined Vampires.
Kindred: The entire race of vampires as a whole, or a single vampire. According to vampire lore, the term came about in the 15th
or 16th century after the Anarch Revolt. Sabbat hate this term and refuse to consider themselves as Kindred.
NB: Aside from the Six
Traditions, there are four additional Laws decreed in Washington
under the current Prince:
[1] Do not Sire for love (as per
Caine's Law), for you do not want the additional burden, should the
childe need putting down, of having to kill a lover;
[2] Do not Sire or Ghoul children, for
their innocence is sacred;
[3] Do not kill to feed,
for it is not necessary to our survival and attracts attention of the
wrong sorts, and --
[4] Do not take ghouls without the
Prince's permission, for many beings that seem mortal and therefore
servants or herd, may in fact be supernaturals or belong to someone else
already.
Additionally,
you may never hunt in Georgetown, and you may never be present in
Chinatown for any reason whatsoever.
Prince:
^IceFalcon^ Seneschal:
Juan_Salazar
PRIMOGEN & COUNCIL (as of 9/7/04)
Assamites: Edward
Gibson ("Whip": Ali
Bin Oni ) Brujah: Mildred Sasso (Whip:
Ruzty Temple) Gangrel Rep*: Bajang ("Whip":
Duncan_Kinross) Harpy: Open Keeper of
Elysium: Open Malkavian: {Amy} (Whip:
Osrel) Nosferatu: Seraph Debleiuse (Whip:
Ruben Thorne) Scourge:
Marcus Knight Sheriff: Macab al-Qabar Toreador: Louis Delacourt (Whip: Open) Tremere: Sebastian de la Corte
(Whip: Open) Ventrue: Giorgio Clericuzio
(Whip: Pia Lucchese)
NOTES:
- Your char may not
automatically assume to know the above roster, unless you have made
arrangements to have that knowledge IC, either through RP, or in your
background (as a Cammie in good standing coming to Washington armed with
contacts from your previous Prince). - Gangrel are no longer officially
Cammie. Pg. 47, Player's Guide to the Camarilla 3rd Ed. (WW2302) This Rep
position is Advisory with Prince's permission IC. - Only one specific
Assamite faction has joined the Camarilla. 'Mite players must choose a
faction.
JUSTICARS, ARCHONS & ALASTORS:
- If your character needs to deal with the Justicarate in
any manner, speak to Jon or Ice. - We acknowledge and use the NPC
Justicars from the WW books, rather than IRC NPC's: Brujah: Jaroslav
Pascek, Malkavian: Maris Streck, Nosferatu: Cock Robin, Toreador: Madame
Guil, Tremere: Anastasz di Zagreb, Ventrue: Lucinde. - The former
PC's Inner
Council on Dalnet is Disbanded and no longer recognized here. - NPC
Archons & Alastors exist in the game, but their identities are not
common knowledge. Do not ask to bring one in as a PC.
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The Sabbat are primarily based in Baltimore, Maryland, about
an hour's drive north of Washington. During 2002-2003 their
leadership has been in shambles, losing an ArchBishop with no strong
candidates coming to claim her place as of yet. If you wish to play a
Sabbat character, do not expect to spend a great deal of time in DC, nor
to have a strong base of support even at home, unless you manage to create
one through RP. By and large, the Sabbat have cut their own balls out from
under themselves and barely keep their foothold anywhere near DC,
deservedly so.
You are welcome to play a
Sabbat in this chronicle, but the Kindred focus is Cammie-centric, so be
prepared to either be mostly RP'ing salvaging the leadership in
Baltimore, being in DC under constant attack, or sitting on the sidelines
a lot. This is a result of prior RP, not any indicator of our OOC ST
willingness to support the genre.
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There are occasional rebels poking their heads up from time
to time, but should they raise too much fuss they may find those heads
chopped off. There is no significant Anarch presence in the City, and any
who are blatantly defiant of the Law will be punished as the Prince sees
fit. You are welcome to run an Anarch PC but understand that IC you are in
hostile territory and likely alone or too few to make much of a stand.
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There is a varying degree of acceptance amongst the
Independent Clans. For example, the Gangrel and the Assamites enjoy the
unusual discretionary privilege of a voice on the Prince's Council, but
many other Clans are regarded with anything from indifference to
animosity, such as the Giovanni. There is a decent presence of Independent Kindred in
Washington, tolerated in direct proportion to their submission to the
Law.
NOTE August
2004: The Giovanni
have been outright banned from Washington DC, IC, due to their flagrant
violation of the Treaty forged in the Promise of 1528 (see below) by publicly
outing the Ventrue this year.
The
cornerstone of the Giovanni Clan's interactions with the rest of Kindred
society is the Promise of 1528. After the Cappadocian purge, and
subsequent discoveries of others regarding the Giovanni plans to rend
the Shroud, the Giovanni found themselves at odds with the Camarilla.
Augustus Giovanni decided to withdraw from the Jyhad, and take his
Family with him. In the winter of 1528, a selection of Elders, headed by
Camarilla founder Rafael de Corazon, met with Claudius Giovanni,
Augustus' childe, so that the hostilities between the Camarilla and the
Giovanni could be put to rest. The conference lasted 10 nights, at the
end of which Claudius Giovanni signed a formal agreement that would keep
the Giovanni out of all Kindred affairs. The Giovanni could go about
their business unmolested, so long as they kept to themselves, and did
not involve themselves in the concerns of other Kindred. Furthermore,
every 13 years, a coalition of Elders from the Camarilla Clans would
visit Venice, in order to ensure adherence to the Promise.
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Territorial Lines (WW
3rd Ed. Canon)
(from pgs. 18-19 WW2303 3rd Ed. Sabbat Player's
Guide).
-
The following cities are
specified in WW Canon as designated Camarilla:
-
The following cities are
specified in WW Canon as designated Sabbat: Atlantic City, NJ; Baltimore,
MD; Detroit, MI; Mexico City, Mexico; Miami,FL; Montreal, Canada;
Philadelphia, PA; Tijuana, Mexico
-
The following cities are
specified in WW Canon as designated Contested or
Other: Atlanta, GA;
Boston, MA; Raleigh-Durham, NC; Richmond, VA
NB: Washington, DC is listed as
Sabbat; however, since this is in direct conflict with pre-existing RP in
this Chronicle, we do not follow that canon and it has been Cam held for
some time in this world.
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-- RESTRICTIONS:
Anything that is restricted is legal, but you may
encounter an ST Moratorium on running it, for a variety of reasons (usually
that players tend to abuse it, play it badly, or that it will almost guarantee the
character's immediate death IC).
NPC restrictions mean that you may not play one as
anything other than an NPC (meaning a char that the ST's dictate their
actions, regardless of who runs it).
PERMANENT RESTRICTION: Aside
from the restrictions named below, Kindred and Ghoul PC's must have a
background/goals/agenda that will make them easily relevant to the
current storyline. Characters that are not meaningful to the storyline
or to other PC's will be refused. No lone wolfing it; we do not want you
sitting in a bar for 8 weeks until someone thinks to scan your aura or
something. Ask the ST's if you need help in this.
Restricted Backgrounds: Age (1 dot only), Fame, City
Status (Cam or Clan Status is fair game. City Status is conferred by the
current Prince IC, not assumed coming in.)
Forbidden Backgrounds: Kindred with Law Enforcement,
Fed Agent or Military employment AFTER Embrace.
Restricted Character Classes: Revenants (Ghoul
Families), Non-Revenant Sabbat Ghouls (NPC only; in fact
technically the Sabbat rarely ghoul, humans are cattle),
Thin-Blooded, Dhampir
NOTE 1-18-04: TEMPORARY
RESTRICTION: ALL Ghouls will be a restricted character class until this
notice is removed. This is due to extreme difficulty in integrating them
into the current setting, so ghouls will be approved on a case by case
basis only at the ST's pleasure when a place can be found for them in
the Chronicle. Ghouls must have an IC PC Regnant, and we will not accept
any more abandoned ghouls as we have found in our player base there are
no takers to master them, If you become ghouled through RP however,
those will be accepted.
Restricted Clans:
NOTE (11/19/03): There is a
TEMPORARY Moratorium on Clans. Until there is balance in the Sects, we
will only be accepting traditional Cammie (Schism Assamite, Brujah,
Malks, Nossies, Tories, Tremere, or Ventrue. No Lasombra Antitribu. No
Gangrel.) or Sabbat (Lasombra, Tzimisce, Cammie-Antitribu, Panders) Clans until
further notice.
This also means no Caitiff, no Anarchs, and no abandoned
childer. This restriction will be lifted once we flush out the core ranks
of PC's. If you see this notice, it is not yet rescinded, so do not ask if
you can have one.
- PC’s: Assamites, Giovanni, Lasombra Antitribu, Malkavians ("Clown Malks" or ICP
Clones will be refused outright, see below), Settites, Tremere.
Vampire Revised, page 72: "There's no way to
tell a Malkavian apart from the "sane" members of other
clans...The Malkavians possess a dark intellect that is often - and
increasingly - set to frightening purposes."
- NPC Class Only: Baali, Cappadocians/Harbingers of Skulls, Kiasyd, Nagaraja, Old Clan
Tzimisce, Salubri & Salubri Antitribu, Samedi, Serpents of the Light, True Brujah
- Obscure bloodlines mentioned only in passing (be
prepared to show where it comes from if we do not know off hand, WW Book
# & Page #)) such as Daughters of Cacophony
- African Kindred (NPC Only because we are not set up to
support them yet)
Forbidden Clans:
- Ravnos, Tremere Antitribu
Restricted Disciplines:
- In-Clan vs. Out-of-Clan Policy: Starting PC's are
not required to buy dots in all three in-Clan disciplines, but you may
not substitute other out-of-Clan Disciplines in their place at Character Creation. When
role-played properly, It is extremely hard to convince another vampire to
teach you their tricks. Many players do not appreciate this and take it
for granted that such a request would have been automatically honoured.
You may not start out with Out-of-Clan Disciplines, and during the
course of RP you may never have an Out-of-Clan Discipline go higher in
dots than your lowest IN CLAN. If you want to play "mix and
match", run a Caitiff with the appropriate penalties for such.
NOTE: You may not use something as
"In-Clan" if it was In-Clan in a prior edition and then
removed (example: Malks may not have Dominate instead of Dementation).
You must provide a most-current up to date 3rd edition source of proof
for eligibility to change Disciplines to anything other than default.
- CAITIFF & CHOICE OF
DISCIPLINES:
Caitiff may not take disciplines that are clearly
difficult to convince another vampire to teach them, such as Thaumaturgy or
Serpentis, without proof (logs) of the actual RP with a legally
approved PC or NPC teaching it to you You may be assigned
corresponding flaws to match, such as being Hunted or Clan
Enmity.
Restricted Merits & Flaws: Child Vampire Flaw,
Conspicuous Consumption Flaw, Dark Fate Flaw, certain Psychotic Mental
Flaws (case-by-case)
Restricted Paths: Evil Revelations, Dark Ages
Roads
Restricted Sects: Black Hand (both "False" (Sabbat)
& True Black Hand (Manus Nigrum aka Tal’Mahe’Ra, which is defunct
& thereby closed to new players), Sabbat Inquisition.
OTHER RESTRICTIONS: PC's who come from New York, as
it would conflict with prior RP history in this channel.
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-- CREATING A V:tM CHARACTER:
Using the Template that you can
download HERE,
:
1. Player: Put your name (and
preferably also your email address).
2. Name: Put the name of your
character.
3. Chronicle: Put "Washington DC
By Night." (or DC By Night or 11th Hour)
4. Channel: Put "#11thHourOOC"
as this is our home channel.
5. Position: You may not yet
have one. Usually a title (Scourge, Prince, etc.) Omit if this does not
apply.
6. Nature: Choose from the list
HERE (link under construction).
This is your true
Nature, not the face the world sees. This aspect is vital, as you must act
in the spirit of your True Nature to regain lost or spent
Willpower.
Some temporary sites for help
on Nature & Demeanor
(These are incomplete but decent enough to help):
http://www.geocities.com/nsc_obt/overviewN_D.html
http://d.dominodeveloper.net/members/thespiralarms/clubd.nsf/nd?OpenPage
http://www.homestead.com/autarkis/Archetypes.html
7. Demeanor: Choose from the
same list as #6. Your Demeanor is the face you put on to the world, how
you act. Nature and Demeanor must not be the same type.
8. Clan: Self-Explanatory.
NB: Caitiff and Abandoned Childer should decide what clan they were
sired by blood, as there are mechanisms in the game to determine this, even
if they never knew IC. Do not put your chosen clan in the template as the
points won't add up right in Disciplines. Just state it in your
Background.
9. Embrace Date: This should be
in your background anyway, as you should know your character's true age.
At least put a year, if not an actual date.
10. Sire: If known. Again,
Caitiff and Abandoned Childer should at least invent a fictitious Sire for
the ST's purposes, even if they don't know the answer IC. Camarilla should
never leave this blank.
11. Generation: Starting Kindred
can have down to 8th Generation. The 3rd Edition Template is a little
finicky about setting a generation lower than 13th. You have to buy the
Generation background first, before it will give you the extra spaces
above 5. You need to do this in the Initial Stage, then save it, close it
and reopen it. The standard template does not work right for Elder
stats (7th Gen & lower), but those would be NPC's anyway (ergo, the
ST's problem to worry about, not yours).
Crypt of the
Phoenix Link explaining more on Generations: http://www15.brinkster.com/tvp/vampirelore/Generations.htm
12. Haven: You should decide
where your character sleeps. The ST's can help you if you don't know the
setting well enough to choose. This should be considered secret
information IC, not something just any old PC should be told.
13. Concept: There is an actual
list of concepts HERE (link under construction).
We do realize that
some of them may not fit exactly but do the best you can. Concepts are
usually a 1-2 word root-level label for who your character is at the core (not
in a supernatural sense). Examples might be: Drifter, Intellectual, Party
Animal, Politician, Misguided Prophet, Socialite. These are stereotypes and
needn't be literal; details would be covered in your background.
Temp Link containing examples of
Concepts:
http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm
14. Gender: Self-Explanatory,
unless you're playing a trans-gendered character. Then you can either put
what they were born as, or what they are now. We don't really care. Just
pick one.
15. Apparent Age: Put the age
your character looks like at first glance.
16. Attributes: You will have
7/5/3 starting dots, to spend in three categories (Physical/Social/Mental) in
whatever order most suits your PC (Primary/Secondary/Tertiary). Give
thought to spending them according to the kind of person your character
is, not what looks neat or what you think you have to have to keep from
being killed.
NB: All Kindred start with 1
dot in every Attribute. Nossies can double click on the dot of App and get rid
of it (App 0); you won't be adding any dots after that anyway.
17. Abilities
(Talents/Skills/Knowledges): You will have 13/9/5 starting dots. You
may not have anything above 3 dots in Initial Stage here. Please do not
"Min-Max" either (where you have all your dots in just a couple areas, and
nothing anywhere else). Also remember new characters grew up in the modern
world. That means it is unlikely you don't know at least a LITTLE
Computers and how to Drive. Some may not but you should be able to justify
this in the background.
NB:
Specializations (Attributes and/or Abilities) -- If you have a 4
or higher, you may take a specialization in something, but the bonus
rerolling ONLY is done when you are using that specific specialization.
Example, if you have an Appearance of 4 and your specialization is
"Sexy", you only get the bonus when you are trying to
deliberately be "sexy" in your RP.
18. Advantages
(Disciplines/Backgrounds/Virtues): You get 3 starting Discipline dots.
You may not have Out-of-Clan Disciplines (except Caitiff, who have only
those) as a starting character. You have 5 starting dots for Backgrounds
(we highly recommend at least Resources 2 in order to be able to afford to
live in DC at all, but you can also buy this up with Freebies.) You have 7
starting dots for your Virtues.
Remember your Frenzy and Rotschreck rolls
are based off these stats.
Humanity = Conscience + Self-Control
(Mortal Average is 7). Plan accordingly.
Temporary
Link for Backgrounds (Current List only, no "System"):
http://www.pen-paper.net/wod.php?op=backgrounds
Another
temporary Link for BACKGROUNDS (Multi-genre, no System):
http://www.darknexus.com/WhiteWolf/background.html
19. Miscellaneous: You can put
notes in here for things that have no other spot, but the space is
limited. Things that need explaining, put on your background.
20. Humanity: Humanity 7 is as
humane as your average mortal. The lower this stat, the more in control of
you the Beast is. New Sabbat will start off on Humanity unless your
background covers that you have been a member for a while, as to become
ethically inhuman takes time to process mentally. Humanity 8 and above
must be justified in the background and roleplayed accordingly or you will
be making rolls to see if you lose it again. This stat affects your
down-time if you are torpored, as well as your reading to Shifters in
Sense Wyrm.
21. Willpower: Mortals
and young Kindred typically have between 2-5. WP 6-7 can be bought. WP 8 or
higher is extremely unusual in a new PC and would want justification, as would
the Iron Will Merit.
22. Blood Points: The Template
automatically generates this based on your Generation. Please keep track
of when you feed IC as well as when you would supposedly feed IC if an
opportunity had been available. Also keep track of BP spent upping your
Physical stats or in usage of a Discipline. If you are low please notify
an ST.
23. Secondary Abilities: Please
add these in before you switch from Initial to Freebies Stage. The
Template crashes if you don't. There is a list of currently approved
Secondary Abilities HERE (link under construction).
(here
is a temp link to use to get an idea of some of them and how they relate
to primary abilities: http://www.geocities.com/TimesSquare/1903/vtm/ability.htm
Another temp SA link from VOE.
Useful in a general sense but do not take as canon and definitely do not
use any "house rules" FF junk:
http://www.vampyresofeurope.com/chargen/secondaries.htm
Here is a link
to V:tM LORES (All Lores are Secondary Knowledges; they are not allowed to
replace Primaries nor are they under "OCCULT":
http://www.livinginafantasy.com/rpgwod/vtm-lores.html
24. Thaumaturgy and Necromancy:
Only applies if your character has this Discipline (usually Tremere only),
otherwise leave blank. Add in Initial Stage as well.
25. Merits & Flaws: Add in
Initial Stage. You may not have more than 7 total points of either Merits
or Flaws. Any overages can be adjusted in Freebies stage: if you have more
Merits than Flaws, subtract the difference from your Freebies. If you have
more Flaws than Merits you may add the difference to your allowed Freebies
(obviously only up to 22 total 15+7 Max). There is a list of currently
approved Merits & Flaws HERE (link under construction).
Temp Links to use for Merits
& Flaws. The VOE one is incomplete and VTM -centric in coverage; the
Pen&Paper one doesn't give details but it DOES give the sourcebook
for tons of them in every genre so you know what's currently legal and
what isn't.
http://www.vampyresofeurope.com/files/play-pack/meritflaws.htm
http://www.pen-paper.net/wod.php?op=meritindex
http://www.blarg.net/~rain/ats/Merits.html
http://www.blarg.net/~rain/ats/Flaws.html
http://darkstone.udic.net/merits.htm
http://www.darknexus.com/WhiteWolf/merit.html
http://www.darknexus.com/WhiteWolf/flaw.html
http://www.geocities.com/Paris/Parc/2606/mf.html
26. Notes/Extras/Other: If you
need space for miscellaneous things.
After you make your first
pass through, go back and spend your 15 (+ Overages) Freebie Points. Make sure
you have chosen your Merits & Flaws, & Secondary Abilities, and added
any notes to Miscellaneous, prior to switching to Freebies stage.
USEFUL BOOK REFERENCES:
Character Creation: WW2300
103-104
Sabbat: WW2303 Pages 81-85
Caitiff: WW2302 Pages 54-55
Abilities: WW2300 Pages 119-129
Secondary Abilities: WW2302 Pages 67-72, also WW2301
Pages 15-31 Attributes, WW2300 Pages 115-119
Natures & Demeanors: pgs. 112-115, also Guide to Cam
WW2302 Pages 66-67
WHO APPROVES YOUR SHEET/WHO IS KINDRED ST?:
Kindred
of all Clans: Ice, Jon
Ghouls: Jon,
Ice
Revenants: Jon
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"Evil is a point of view. God kills indiscriminately and so shall we. For no creatures under God are as we
are, none so like him as ourselves. " - Lestat de Lioncourt, Anne Rice's
"Interview With A Vampire"
VAMPIRE SOURCEBOOKS IN
USE:
White Wolf
# |
Title |
ISBN
# |
Content Notes |
WW5399 |
World of Darkness: Time of Judgment (March 2004) |
ISBN: 1-58846-475-X |
CtD/DtF/HtR/KOTE/MtR |
WW2020 |
The
Inquisition (1995) (Year of the Hunter™) |
ISBN:
1-56504-228-X |
V:tM
& H:tR crossover. 2nd Ed. but has not been superceded. Society
of Leopold. Released as a V:tM Sourcebook. |
WW2021 |
Ghouls:
Fatal Addiction (1997) (2nd Ed) |
ISBN:
1-56504-230-1 |
2nd
Ed. but has not been superceded. |
WW2023 |
Children
of the Night (May 1999) (Official PDF EBook) |
ISBN:
1-56504-244-1 |
Justicars,
Archons, key princes, bishops, pack priests, Sabbat cardinals and
prisci, and an inscrutable Inconnu or two. |
WW2024 |
Revelations
of the Dark Mother (Nov. 1998) (Out of Print) |
ISBN:
1-56504-237-9 |
Lilith,
The Bahari |
WW2096 |
Giovanni
Chronicles III: The Sun Has Set (1998) (BLACK DOG) |
ISBN:
1-56504-258-1 |
Presumed
to be V:TM not V:tDA? (No info available) |
WW2097 |
Giovanni
Chronicles IV: Nuova Malattia (1999) (BLACK DOG) |
ISBN:
1-56504-252-2 |
Resolves
the mysterious ending of The Sun Has Set, including the significance
of the sought-after Sargon Fragment. |
WW2098 |
The
Giovanni Saga 1 (2000) (BLACK DOG) |
ISBN:
1-56504-253-0 |
V:tDA.
Use only as background for GC IV. Supercedes
out-of-print first 2 parts of the Giovanni Chronicles: The Last
Supper (WW2090 1995) & Blood and Fire (WW2091 1996). |
WW2101 |
Time
of Thin Blood (1999) (Year of the Reckoning™)
(Out of Print) |
ISBN:
1-56504-245-X |
14th/15th
Generation Kindred |
WW2106 |
Blood
Magic: Secrets of Thaumaturgy (2000) (Out
of Print) |
ISBN:
1-56504-246-8 |
Expanded
info on Thaumaturgy |
WW2203 |
Chicago
by Night: The Faceless City (Feb. 1995) |
ISBN:
1-56504-051-1 |
Chicago, Prince
Lodin & the Succubus Club (See Also: WW2409 2003) |
WW2207 |
The
Anarch Cookbook: A Friendly Guide to Vampire Politics (Feb. 1995) |
ISBN:
1-56504-048-1 |
See
Also: WW2424. 2nd Ed. but has not been superceded as of 2004. |
WW2209 |
New
Orleans By Night (1995) (Out of Print) |
ISBN:
1-56504-096-1 |
2nd
Ed. but has not been superceded as of 2004. |
WW2210 |
Los
Angeles by Night: Unlife and Death in the Anarch Free States (Feb.
1995) |
ISBN:
1-56504-130-5 |
2nd
Ed. but has not been superceded as of 2004. |
WW2211 |
DC
By Night (1995) |
ISBN:
1-56504-130-5 |
2nd
Ed. but has not been superceded as of 2004. |
WW2214 |
Berlin
by Night (Feb. 1995) |
ISBN:
1-56504-075-9 |
2nd
Ed. but has not been superceded as of 2004. |
WW2216 |
Montreal
By Night (1997) |
ISBN:
1-56504-224-7 |
2nd
Ed. but has not been superceded as of 2004. |
WW2223 |
Gypsies
(To Times Undreamed Of) |
ISBN
: 1-56-504136-4 |
Gypsies
is 1st Ed. We have converted them to Sorcerer for Crossover
compatibility. Issued as a V:tM Sourcebook. |
WW2228 |
World
of Darkness: Mafia (June 2002) |
ISBN:
1-58846-226-9 |
Mafia
in the WOD |
WW2230 |
The
Kindred Most Wanted (1994) / (March 1997) |
ISBN:
1-56504-124-0 |
The
Red List |
WW2232 |
Prince's
Primer (April 1996) |
ISBN:
1-56504-201-8 |
2nd
Ed. but has not been superceded as of 2004. V:tM & MET. Examines
Kindred politics. |
WW2233 |
"Elysium:
Elder Wars" (1994) (Out of Print) |
ISBN:
1-56504-155-0 |
Sourcebook
for running Cam. Elder chars. Includes original Elder creation rules
(referenced in Dirty Secrets of the Black Hand). 2nd Ed. but has not been
superceded as of 2004. |
WW2234 |
Chicago
Chronicles Vol. 1 (No further info available) |
ISBN: |
No
info Available |
WW2235 |
Chicago
Chronicles Vol. 2: Under A Blood Red Moon, Chicago By Night (2nd
Ed.) (1996) |
ISBN:
1-56504-220-4 |
Supercedes
WW2203 (1993) & WW3102 (1993: W:tA crossover) |
WW2236 |
Chicago
Chronicles Vol. 3: Milwaukee by Night, Ashes to Ashes, Blood
Bond (March 1997) |
ISBN:
1-56504-221-2 |
Supercedes.
WW2105 (1992), WW2102 (1991) & WW2103 (1991) |
WW2251 |
The
Book of Nod (Jan. 1996) |
ISBN:
1-56504-078-3 |
Prophecies
of Caine, Kindred Myths, Lilith, Gehenna |
WW2265 |
Nights
of Prophecy (2000) (The Year of Revelations™)
(Out of Print) |
ISBN:
1-56504-229-8 |
Baba
Yaga, Kuei-Jin, Chicago, Supplements |
WW2300 |
Vampire:
the Masquerade Revised (3rd Edition) (1999) |
ISBN:
1-56504-249-2 |
V:tM Core
Book |
WW2301
|
Vampire Storytellers Companion and Screen Revised
(1998) |
ISBN:
1-56504-259-9 |
Extra Bloodlines,
Weapons, Disciplines |
WW2302 |
Guide
to the Camarilla (Feb. 1999) |
ISBN:
1-56504-261-1 |
Clans,
Disciplines, Sects |
WW2303 |
Guide
to the Sabbat (1999) |
ISBN:
1-56504-263-8 |
Clans,
Disciplines, Sects. Supercedes WW2225 (1993) |
WW2304 |
Vampire
Storytellers Handbook Revised (2000) (Out
of Print) |
ISBN:
1-56504-264-6 |
Expanded ST Info |
WW2305 |
Vampire
Players' Guide (2003) |
ISBN:
1-58846-243-9 |
Expanded
Player Info. Supercedes WW2206 (1993) |
WW2351 |
Clanbook:
Brujah, Revised Ed. (2000) |
ISBN:
1-56504-267-0 |
Supercedes WW2051
(1992) |
WW2352 |
Clanbook:
Gangrel, Revised Ed. (2000) |
ISBN:
1-56504-265-4 |
Supercedes WW2052
(1993) |
WW2353 |
Clanbook:
Malkavian, Revised Ed. (2000) |
ISBN:
1-56504-268-9 |
Superceds WW2053
(1993) |
WW2354 |
Clanbook:
Nosferatu, Revised Ed. (2000) |
ISBN:
1-56504-266-2 |
Supercedes WW2054
(1993) |
WW2356 |
Clanbook:
Toreador, Revised Ed. (2000) |
ISBN:
1-56504-269-7 |
Supercedes WW2056
(1994) |
WW2357 |
Clanbook:
Tremere, Revised Ed. (2000) (Out
of Print) |
ISBN:
1-56504-254-9 |
Supercedes WW2057
(1994) |
WW2358 |
Clanbook:
Ventrue, Revised Ed. (2000) |
ISBN:
1-56504-255-7 |
Supercedes WW2058
(1994) |
WW2359 |
Clanbook:
Assamite, Revised Ed. (2000) |
ISBN:
1-56504-256-5 |
Superceds WW2059
(1995) |
WW2360 |
Clanbook:
Followers of Set, Revised Ed. (2001) |
ISBN:
1-58846-204-8 |
Supercedes
Clanbook: Setites WW2060 (1995) |
WW2361 |
Clanbook:
Tzimisce, Revised Ed. (2001) |
ISBN:
1-58846-202-1 |
Supercedes
WW2061 (!995) |
WW2362 |
Clanbook:
Lasombra, Revised Ed. (2001) |
ISBN:
1-58846-201-3 |
Supercedes
WW2062 (1996) |
WW2363 |
Clanbook:
Giovanni, Revised Ed. (2001) |
ISBN:
1-58846-207-2 |
Supercedes
WW2063 (1997) |
WW2364 |
Clanbook:
Ravnos, Revised Ed. (2001) |
ISBN:
1-58846-209-9 |
Supercedes WW2064
(1997) |
WW2400 |
Eternal
Hearts (Black Dog Novella) (2003) |
ISBN:
1-56504-205-0 |
"The
final nights have drawn Lucita, Sascha Vykos, Victoria Ash, the
Society of Leopold & many others to Washington, D.C.," |
WW2409 |
Succubus
Club: Dead Mans Party (June 2003) |
ISBN:
1-58846-240-4 |
Chicago: Kindred
Social supplement |
WW2410 |
Cairo
by Night (2001) |
ISBN:
1-58846-215-3 |
Cairo Sourcebook,
also "Caitiff Prince" of Cairo |
WW2411 |
New
York by Night (Sept. 2001) (Out
of Print) |
ISBN:
1-58846-218-8 |
Sabbat lost NYC;
rebuilding by the Cam Supercedes NYBN 2nd Ed. w/ Garou & Sabbat) |
WW2412 |
Mexico
City by Night (Aug. 2002) |
ISBN:
1-58846-228-5 |
Since the dawn of
the New World, Mexico City has been the bastion of the Sword of
Caine... |
WW2420 |
Gilded
Cage, The (2001) |
ISBN:
1-58846-216-1 |
Cities: "A
handbook of politics and treachery, The Gilded Cage explores how it
is that the Kindred make places for themselves." |
WW2421 |
Sins
of the Blood (2001) |
ISBN:
1-58846-217-X |
Blood cults,
ideological heresies, autarkis, etc. Partially superceds WW2005 1992
& WW2010 (!993) |
WW2422 |
Midnight
Siege (2001) |
ISBN:
1-58846-219-6 |
Conflict
between the Camarilla and Sabbat in a real-world sense. |
WW2423 |
Blood
Sacrifice: The Thaumaturgy Companion (2002) |
ISBN:
1-58846-222-6 |
Expanded
information on non-traditional Thaumaturgy |
WW2424 |
Guide
to the Anarchs (Feb. 2002) |
ISBN:
1-58846-223-4 |
Politics of
undead reform, from fist-shaking iconoclasts to reasoned
intellectuals and everyone in between. |
WW2425 |
Archons
& Templars (2002) |
ISBN:
1-58846-224-2 |
Archons &
Templars allows players to assume the roles of prestigious Cainites
in the Great Jyhad. |
WW2426 |
Havens
of the Damned (2002) |
ISBN:
1-58846-225-0 |
A folio of
interesting havens |
WW2427 |
State
of Grace (2002) (Year of the Damned™) |
ISBN:
1-58846-234-X |
Kindred with
Faith (of various religions) |
WW2428 |
Caine's
Chosen: The Black Hand (Jan. 2003) |
ISBN:
1-58846-236-6 |
Martial Arm of
the Sabbat, or Gehenna Cult? Supercedes Dirty Secrets of the Black
Hand (WW2006 1994) |
WW2429 |
Counsel
of Primogen (March 2003) |
ISBN:
1-58846-237-4 |
Expanded info on
Primogen |
WW2430 |
Lair
of the Hidden (Aug. 11th, 2003) (Time of Judgement™) |
ISBN:
1-58846-242-0 |
Carpathia &
the Inconnu |
WW2431 |
The
Red Sign (2003) (Time
of Judgement™) |
ISBN:
1-58846-245-5 |
M:tA & V:tM
TOJ Crossover: Kindred & Mages conspire to break Caine's Curse |
WW2432 |
Chaining
the Beast (July 2003) |
ISBN:
1-58846-241-2 |
Paths of
Enlightenment in detail (Non-Humanity) |
WW2440 |
Encyclopaedia
Vampirica (2002) |
ISBN:
1-58846-227-7 |
Primer of Kindred |
WW2441 |
Kindred
of the Ebony Kingdom (May 2003) |
ISBN:
1-58846-239-0 |
New African
Clans: Laibon, Guruhi, Naglopers, Akunanse |
WW2460 |
Ventrue
Chronicles (Dec. 2003) |
ISBN:
1-58846-244-7 |
Created
in the spirit of the Giovanni Chronicles series, The Ventrue
Chronicle focuses on the trials and tribulations of a single clan. |
WW2470 |
Victorian
Age: Vampire (2003) |
ISBN:
1-58846-229-3 |
NOT a Dark
Ages module. 19th Century Setting for V:tM |
WW2471 |
London
By Night (Nov. 2002) |
ISBN:
1-58846-230-7 |
Supplement for
Victorian Age: Vampire. Prince Mithras. |
WW2472 |
Victorian
Age Companion (April 2003) |
ISBN:
1-58846-238-2 |
Information and
rules for Victorian-era Abilities and Backgrounds, and the
bloodlines of the era |
WW2624 |
Cities
of Darkness Vol. 3 (2003) |
ISBN: 1-56504-235-2 |
Supercedes
previously out-of-print Dark Colony (WW2212 1993) and Alien Hunger
(WW2100 1991). Denver & New England By Night |
WW2814 |
Transylvania
Chronicles IV: The Dragon Ascendant (2000) |
ISBN:
1-56504-293-X |
V:tm
& V:tDA Crossover. Concluding story begun
4 years ago in Dark Tides Rising. Resolves 800-year-old feud
between 2 of the most evil minds in the WOD. (SA: WW2813 TC
III, |
WW2818 |
Erciyes
Fragments (Nov. 1998) (Out of Print) |
ISBN:
1-56504-237-9 |
More
Gehenna & Book of Nod type stuff |
WW2832 |
Veil
of Night (Year of the Scarab™) |
ISBN:
1-58846-206-4 |
Guide to the medieval Islamic world
& the
Cainites who rule its nights. VtM/MtR crossover |
WW2999 |
Gehenna
(Jan. 2004) (Time
of Judgement™) |
ISBN:
1-58846-246-3 |
Gehenna brings
about the conclusion of vampires World of Darkness. (Ending at ST
Discretion) |
WW4046 |
Blood
Treachery (2000) (The Year of
Revelations™) |
ISBN:
1-56504-409-6 |
V:tM & M:tA
Crossover. OOH Versus Tremere. Ghoul & revenant mages, the
original development of House Tremere and its secret expatriates in
the Orders House Tytalus. |
WW6008 |
The
Quick and the Dead (1995) (The Year of
The Hunter™) |
ISBN:1-56504-613-7 |
W:tO - V:tM - H:tR &
Mortal Crossover. Relationships between Wraiths & the living.
Introduces Ghost Hunters
|
WW6200 |
Necropolis:
Atlanta (1994) |
ISBN:1-56504-164-X |
V:tM
& W:tO Crossover. |
[BACK TO
TOP]
"One
thing about living in Santa Carla I never could stomach; all the damn
vampires."
-- Grandpa, "The Lost
Boys" (1987)
**NOTE: A
PC may not assume to know the "aura" or reading of a Vampire until
they have earned this knowledge IC, via RP, buying Kindred Lore, or info from
an approved background. Otherwise, they may see the reading as stated,
but it has no meaning to them.
[BACK TO
TOP]
"How do we seem to you? Do you find us beautiful, magical? Our white skin, our fierce eyes?
'Drink,' you ask me; do you have any idea of the thing you will become?" - Louis de Pointe du Lac in Anne Rice's
"Interview With A Vampire"
VAMPIRE THEMED MEDIA:
BOOKS: "The Vampire Chronicles" by
Anne Rice, "Dracula" by Bram Stoker, "I Am
Legend" by Richard Matheson (1954),
The Harry Potter Series, "Lost
Souls" by Poppy Z. Brite, "Blood Is Not Enough" Anthology edited by Ellen
Datlow, Day of the Jackal [Assamite/Assassin mentality], "Bloodwar: The Masquerade
Of The Red Death" by Robert Weinberg
MOVIES: Near
Dark, The Lost Boys, The
Hunger, Blade I & II, Highlander I (Immortals & their
"Masquerade"), Fright Night, Salem's Lot, Lifeforce ,
Vampire Hunter D (Kyûketsuki) (somewhat KOTE), Countess Dracula, Dracula ('58), Dracula A.D.
1972, The Omega Man
MUSIC: "Bloodletting" by Concrete
Blonde, "Night Moves" by Marilyn Martin, "After Dark" by Blue Oyster Cult,
"Blessed
Are You" & "Dracula"
by Iced Earth
POETRY: "The
Vampire" by Charles Baudelaire, "The
Vampire" by Rudyard Kipling
TELEVISION: Buffy The Vampire
Slayer, Dark Shadows, Forever Knight,
Hellsing (& another Hellsing
Link), "Kindred: The Embraced" (1995)
THEATER:
VIDEO GAMES: Vampire:
the Masquerade - Redemption
[BACK TO
TOP]
Quintessential V:tM Archetypes in Media
& Myth:
-
Hannibal Lecter: the
perfect Malkavian (with shades of Ventrue)
-
The gang (David, Star,
etc.) from "Lost Boys": Brujah
-
Louis from "Interview
With A Vampire": Toreador (in attitude)
-
Drusilla from "Buffy":
Oracular Ability Merit in use
-
Severen in "Near
Dark": poss. Brujah, if not outright Anarch or shades of Sabbat
-
Malfoy & House Slitherin in "Harry
Potter": Tremere (in attitude)
[BACK TO
TOP]
"Ah,
come now. I look like an angel, but I'm not. The old rules of nature
encompass many creatures like me. We're beautiful like the
diamond-backed snake, or the striped tiger, yet we're merciless killers."
---
Lestat, "Tale of the Body Thief"
LINKS TO VAMPIRE RELATED WEB
SITES:
Abomination
NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=26
Assamites - Clanbook Assamite
Review (with helpful comments containing basic Clan info): http://www.rpg.net/news+reviews/reviews/rev_3726.html
Assamites - Another Clanbook
Review with helpful comments: http://www.realms.org.uk/cms/articles/clanbookassamite
Assamites - Genealogy of the
Assamites: http://vampirerpg.free.fr/Genealogy/Assamite.html
Assamites - OnyxFlame's OWBN Assamite Site:
http://clans.owbn.org/assamite/
Assamites - Overview of Clan
Assamite: http://roswell.fortunecity.com/seance/500/v.tm/clans/assamite.html
Assamites - OWBN Assamite FAQ
(helpful info but not canon here): http://clans.owbn.org/assamite/ooc/faq.html
Assamites - Storytelling for
Assamites: http://www.assamites.com/storytelling.htm
Camarilla.org Kindred Lores
(not Tabletop Canon but useful for perspective): http://www.central.camarilla.org.uk/Documents/ca-lores.htm
Dhampir (Child of a 15th Gen
& A Mortal) (Overview, not canon): http://www.fataladdiction.com/dhampir.html
Dhampirs: http://www.geocities.com/roleplayingheroes/idhampyr.htm#dhampir
Diablerie Information: http://www.homestead.com/autarkis/Diablerie.html
Dracula - The Myth of Dracula
(article by Linda Casselman): http://www.suite101.com/article.cfm/mythology/83076
Endless Knot General Char
Creation Page (NB: This is SECOND ED. but contains some helpful
information and commentary that new players may need): http://www.endlessknot.com/~xenzie/vamplinks.html
Endless Night / Black Xion
Goth Fetish Occult & Vampire Fest: http://endlessnight.com/
Ex-Vampires
(Mortals) NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=7
Ghoul
NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=9
Giovanni - Unofficial
Giovanni Web Site: http://www.geocities.com/TimesSquare/Labyrinth/2347/
HTTP
Resources for V:tM (Sorted By Server): http://vampirerpg.free.fr/http-byserver.html
Kindred Academy's Vampire
Terminology (Sort of a Lexicon): http://www.geocities.com/kindredacademy/terms.html
Lasombra
"Anti-Tribu" Page: http://members.tripod.com/~Horne/index.html
LizardSoup's
Vampire Traits Page (Good Cheat Sheet for some character creation stats): http://www.lizardsoup.net/html/vampire/traits.htm
MercyGround (A DC By Night
MUSH (May be defunct)): http://www.mercyground.org/
Neurondancer's V:tM FAQ: http://www.geocities.com/vtmfaq/
Nossies - Overview of Clan
Nosferatu: http://www.angelfire.com/de/SolitaryAsylum/nosferatu.html
Nossies - Unofficial
SchreckNet Yahoo Group: http://groups.yahoo.com/group/SchreckNET/
Paris By Night Char Creation
Notes (helpful as V:tM cheat sheet): http://www.geocities.com/parisbynightfriends/tech/charcreation.html
Path of Blood, The (Assamite-centric
Fiction): http://www.thepathofblood.com/selectpobfiction.php
Patman's Clan Assamite Page: http://www.patman.org/wod/clans/assamite.asp
Patman's
Genealogy of Kindred (WW Canon): http://www.patman.org/wod/genealogy/wodgenealogy.asp
Patman's Clan Tzimisce Page
(Including Ghoul Info): http://www.patman.org/wod/clans/tzimisce.asp
Predaphile's Kindred &
KOTE Page: http://www.geocities.com/predaphile/wod-kote-n-kindred.html
Ravnos - Clan
Ravnos Archives: http://www.geocities.com/Area51/Shadowlands/9474/
The REAL Prince Dracula: http://www.royalty.nu/Europe/Balkan/Dracula.html
Revenants - (Self Sustaining
Ghouls) (Overview, not canon): http://www.fataladdiction.com/revenant.html
Timeline
for V:tM (Unverified) to year 2000: http://www.gehenna.org.uk/~dirk/timeline/vamptime.htm
Timeline
of the World of Darkness: http://www.solarscribe.com/alamut/wodtime-1.html
Toreadors.com:
http://www.toreadors.com/
Tremere Virtual Chantry: http://www.iit.edu/~lance/tremere/
Ventrue.com:
http://www.ventrue.com/
Wilhelm's
List of Elder Kindred (stops at 1998): http://www.geocities.com/Area51/Chamber/6209/elders.html
[BACK TO
TOP]
All
Gaming Sourcebooks & Materials for this campaign are
©
1990-2005 White Wolf Publishing, Inc. All rights reserved.
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