|  
 
 -- OVERVIEW: BASIC DESCRIPTION OF DC VAMPIRE POLITICS --   The current overall Kindred
      climate in DC is volatile. It has been for years but things have gone up a
      notch, even for notorious DC. This is beyond typical vampire politics and
      manipulation into outright Cold War. The various supernatural factions in
      DC, and they are legion,  are constantly making moves to
      remove the Kindred from the City, both behind the scenes and blatantly,
      with no regard for any equivalent of the Masquerade even as merely a
      principle of common sense and survival.   While the Camarilla have the reigns of that which is
      Kindred business here, those reigns are thrashing about in a power
      struggle for our very lives, not with the Sabbat, but with the entire
      World of Darkness. Where's Elysium, you ask? Hell, little one, you're lucky to be
      able to sleep the day in peace long enough to see the next night, never mind
      debate art, politics and social hour with your compatriots... 
 Things to 
      bear in mind about the current state of various factions, when creating a Kindred character for this Chronicle: 
 Washington DC is a Camarilla City, 
      with a Prince & Council as the ruling body of the Kindred. There is 
      next to no presence of any other sects, and those disloyal or even just 
      complacent about Camarilla law at least keep their mouths shut about it if 
      they wish to live long. Those of non-Camarilla Clans who wish to swear 
      loyalty to the Prince may be tolerated on an individual basis. It is said 
      that Lasombra and Tzimisce Antitribu needn't bother trying, nor the 
      Giovanni and Setites. Camarilla who come to a new City are assumed to be 
      released and coming with character references from their prior 
      Prince. 
        NB on
        the Use of the word "KINDRED": Out
        of habit, players freely use "Kindred" and "Vampire"
        interchangeably in this game, but that is incorrect (if you spot us
        having done this on the web site, please notify the Ops). Kindred
        correctly should only refer to Camarilla-inclined Vampires. Kindred: The entire race of vampires as a whole, or a single vampire. According to vampire lore, the term came about in the 15th
        or 16th century after the Anarch Revolt. Sabbat hate this term and refuse to consider themselves as Kindred.  
 NB: Aside from the Six 
      Traditions, there are four additional Laws decreed in Washington 
      under the current Prince:    
      [1] Do not Sire for love (as per 
      Caine's Law), for you do not want the additional burden, should the 
		childe need putting down, of having to kill a lover; [2] Do not Sire or Ghoul children, for 
		their innocence is sacred; [3] Do not kill to feed, 
      for it is not necessary to our survival and attracts attention of the 
		wrong sorts, and -- [4] Do not take ghouls without the 
      Prince's permission, for many beings that seem mortal and therefore 
		servants or herd, may in fact be supernaturals or belong to someone else 
		already.   Additionally, 
		you may never hunt in Georgetown, and you may never be present in 
		Chinatown for any reason whatsoever.   
   Prince: 
      ^IceFalcon^ Seneschal: 
      Juan_Salazar
 
 PRIMOGEN & COUNCIL (as of 9/7/04)
 
      Assamites:  Edward
      Gibson ("Whip": Ali
      Bin Oni )
 Brujah: Mildred Sasso (Whip:
      Ruzty Temple)
 Gangrel Rep*: Bajang ("Whip":
      Duncan_Kinross)
 Harpy: Open
 Keeper of 
      Elysium: Open
 Malkavian: {Amy} (Whip:
      Osrel)
 Nosferatu: Seraph Debleiuse (Whip:
      Ruben Thorne)
 Scourge:
      Marcus Knight
 Sheriff: Macab al-Qabar
 Toreador: Louis Delacourt (Whip: Open)
 Tremere: Sebastian de la Corte
      (Whip: Open)
 Ventrue: Giorgio Clericuzio 
      (Whip: Pia Lucchese)
 
 NOTES: 
      -  Your char may not 
      automatically assume to know the above roster, unless you have made 
      arrangements to have that knowledge IC, either through RP, or in your 
      background (as a Cammie in good standing coming to Washington armed with 
      contacts from your previous Prince).
 -  Gangrel are no longer officially
      Cammie. Pg. 47, Player's Guide to the Camarilla 3rd Ed. (WW2302) This Rep 
      position is Advisory with Prince's permission IC.
 - Only  one specific 
      Assamite faction has joined the Camarilla. 'Mite players must choose a 
      faction.
 
 JUSTICARS, ARCHONS & ALASTORS: 
      - If your character needs to deal with the Justicarate in 
      any manner, speak to Jon or Ice.
 - We acknowledge and use the NPC 
      Justicars from the WW books, rather than IRC NPC's:  Brujah: Jaroslav 
      Pascek, Malkavian: Maris Streck, Nosferatu: Cock Robin, Toreador: Madame 
      Guil, Tremere: Anastasz di Zagreb, Ventrue: Lucinde.
 - The former
      PC's Inner 
      Council on Dalnet is Disbanded and no longer recognized here.
 - NPC 
      Archons & Alastors exist in the game, but their identities are not 
      common knowledge. Do not ask to bring one in as a PC.
     [BACK TO
      TOP]   
 
 The Sabbat are primarily based in Baltimore, Maryland, about 
      an hour's drive north of Washington. During 2002-2003 their 
      leadership has been in shambles, losing an ArchBishop with no strong 
      candidates coming to claim her place as of yet. If you wish to play a 
      Sabbat character, do not expect to spend a great deal of time in DC, nor 
      to have a strong base of support even at home, unless you manage to create 
      one through RP. By and large, the Sabbat have cut their own balls out from
      under themselves and barely keep their foothold anywhere near DC,
      deservedly so. You are welcome to play a
      Sabbat in this chronicle, but the Kindred focus is Cammie-centric, so be
      prepared to either be mostly RP'ing salvaging the leadership in
      Baltimore, being in DC under constant attack, or sitting on the sidelines
      a lot. This is a result of prior RP, not any indicator of our OOC ST
      willingness to support the genre. [BACK TO
      TOP] 
 
 There are occasional rebels poking their heads up from time 
      to time, but should they raise too much fuss they may find those heads 
      chopped off. There is no significant Anarch presence in the City, and any 
      who are blatantly defiant of the Law will be punished as the Prince sees 
      fit. You are welcome to run an Anarch PC but understand that IC you are in
      hostile territory and likely alone or too few to make much of a stand. [BACK TO
      TOP] 
 
 There is a varying degree of acceptance amongst the 
      Independent Clans. For example, the Gangrel and the Assamites enjoy the 
      unusual discretionary privilege of a voice on the Prince's Council, but 
      many other Clans are regarded with anything from indifference to
      animosity, such as the Giovanni. There is a decent presence of Independent Kindred in 
      Washington, tolerated in direct proportion to their submission to the 
      Law. 
        NOTE August
        2004: The Giovanni
        have been outright banned from Washington DC, IC, due to their flagrant
        violation of the Treaty forged in the Promise of 1528 (see below) by publicly
        outing the Ventrue this year.  The
        cornerstone of the Giovanni Clan's interactions with the rest of Kindred
        society is the Promise of 1528. After the Cappadocian purge, and
        subsequent discoveries of others regarding the Giovanni plans to rend
        the Shroud, the Giovanni found themselves at odds with the Camarilla.
        Augustus Giovanni decided to withdraw from the Jyhad, and take his
        Family with him. In the winter of 1528, a selection of Elders, headed by
        Camarilla founder Rafael de Corazon, met with Claudius Giovanni,
        Augustus' childe, so that the hostilities between the Camarilla and the
        Giovanni could be put to rest. The conference lasted 10 nights, at the
        end of which Claudius Giovanni signed a formal agreement that would keep
        the Giovanni out of all Kindred affairs. The Giovanni could go about
        their business unmolested, so long as they kept to themselves, and did
        not involve themselves in the concerns of other Kindred. Furthermore,
        every 13 years, a coalition of Elders from the Camarilla Clans would
        visit Venice, in order to ensure adherence to the Promise.   [BACK TO
      TOP] 
 Territorial Lines (WW
      3rd Ed. Canon) (from pgs. 18-19 WW2303 3rd Ed. Sabbat Player's
  Guide).  
    
      The following cities are
      specified in WW Canon as designated Camarilla:
      The following cities are
      specified in WW Canon as designated Sabbat:  Atlantic City, NJ; Baltimore,
      MD; Detroit, MI; Mexico City, Mexico; Miami,FL; Montreal, Canada;
      Philadelphia, PA; Tijuana, Mexico
      The following cities are
      specified in WW Canon as designated  Contested or
      Other:  Atlanta, GA;
      Boston, MA; Raleigh-Durham, NC; Richmond, VA  
        
      NB: Washington, DC is listed as
      Sabbat; however, since this is in direct conflict with pre-existing RP in
      this Chronicle, we do not follow that canon and it has been Cam held for
      some time in this world.
         [BACK TO
      TOP] 
   -- RESTRICTIONS: Anything that is restricted is  legal, but you may 
      encounter an ST Moratorium on running it, for a variety of reasons (usually 
      that players tend to abuse it, play it badly, or that it will almost guarantee the 
      character's immediate death IC).  NPC restrictions mean that you may not play one as 
      anything other than an NPC (meaning a char that the ST's dictate their 
      actions, regardless of who runs it). 
		PERMANENT RESTRICTION: Aside 
		from the restrictions named below, Kindred and Ghoul PC's must have a 
		background/goals/agenda that will make them easily relevant to the 
		current storyline. Characters that are not meaningful to the storyline 
		or to other PC's will be refused. No lone wolfing it; we do not want you 
		sitting in a bar for 8 weeks until someone thinks to scan your aura or 
		something. Ask the ST's if you need help in this. Restricted Backgrounds: Age (1 dot only), Fame, City
      Status (Cam or Clan Status is fair game. City Status is conferred by the
      current Prince IC, not assumed coming in.) Forbidden Backgrounds: Kindred with Law Enforcement, 
      Fed Agent or Military employment AFTER Embrace. Restricted Character Classes: Revenants (Ghoul 
      Families), Non-Revenant Sabbat Ghouls (NPC only; in fact 
      technically the Sabbat rarely ghoul, humans are cattle), 
      Thin-Blooded, Dhampir 
        NOTE 1-18-04: TEMPORARY
        RESTRICTION: ALL Ghouls will be a restricted character class until this
        notice is removed. This is due to extreme difficulty in integrating them
        into the current setting, so ghouls will be approved on a case by case
        basis only at the ST's pleasure when a place can be found for them in
        the Chronicle. Ghouls must have an IC PC Regnant, and we will not accept
        any more abandoned ghouls as we have found in our player base there are
        no takers to master them, If you become ghouled through RP however,
        those will be accepted. Restricted Clans: 
      NOTE (11/19/03): There is a
      TEMPORARY Moratorium on Clans. Until there is balance in the Sects, we
      will only be accepting traditional Cammie (Schism Assamite, Brujah,
      Malks, Nossies, Tories, Tremere, or Ventrue. No Lasombra Antitribu. No
      Gangrel.) or Sabbat (Lasombra, Tzimisce, Cammie-Antitribu, Panders) Clans until
      further notice.   This also means  no Caitiff, no Anarchs, and no abandoned
      childer. This restriction will be lifted once we flush out the core ranks
      of PC's. If you see this notice, it is not yet rescinded, so do not ask if
      you can have one.  - PC’s: Assamites, Giovanni, Lasombra Antitribu, Malkavians ("Clown Malks" or ICP 
        Clones will be refused outright, see below), Settites, Tremere.  
        Vampire Revised, page 72: "There's no way to
        tell a Malkavian apart from the "sane" members of other
        clans...The Malkavians possess a dark intellect that is often - and
        increasingly - set to frightening purposes." - NPC Class Only: Baali, Cappadocians/Harbingers of Skulls, Kiasyd, Nagaraja, Old Clan
      Tzimisce, Salubri & Salubri Antitribu, Samedi, Serpents of the Light, True Brujah - Obscure bloodlines mentioned only in passing (be 
        prepared to show where it comes from if we do not know off hand, WW Book 
        # & Page #)) such as Daughters of Cacophony - African Kindred (NPC Only because we are not set up to
        support them yet) Forbidden Clans: 
        - Ravnos, Tremere Antitribu Restricted Disciplines:  
        Restricted Merits & Flaws: Child Vampire Flaw, 
      Conspicuous Consumption Flaw, Dark Fate Flaw, certain Psychotic Mental 
      Flaws (case-by-case)- In-Clan vs. Out-of-Clan Policy: Starting PC's are
        not required to buy dots in all three in-Clan disciplines, but you may
        not substitute other out-of-Clan Disciplines in their place at Character Creation. When
        role-played properly, It is extremely hard to convince another vampire to
        teach you their tricks. Many players do not appreciate this and take it
        for granted that such a request would have been automatically honoured.
        You may not start out with Out-of-Clan Disciplines, and during the
        course of RP you may never have an Out-of-Clan Discipline go higher in
        dots than your lowest IN CLAN. If you want to play "mix and
        match", run a Caitiff with the appropriate penalties for such. NOTE: You may not use something as
        "In-Clan" if it was In-Clan in a prior edition and then
        removed (example: Malks may not have Dominate instead of Dementation).
        You must provide a most-current up to date 3rd edition source of proof
        for eligibility to change Disciplines to anything other than default. - CAITIFF & CHOICE OF 
          DISCIPLINES: 
          Caitiff may not take disciplines that are clearly 
          difficult to convince another vampire to teach them, such as Thaumaturgy or 
          Serpentis, without proof (logs) of the actual RP with a legally 
          approved PC or NPC teaching it to you You may be assigned 
          corresponding flaws to match, such as being Hunted or Clan 
          Enmity. Restricted Paths: Evil Revelations, Dark Ages
      Roads  Restricted Sects: Black Hand (both "False" (Sabbat) 
      & True Black Hand (Manus Nigrum aka Tal’Mahe’Ra, which is defunct 
      & thereby closed to new players), Sabbat Inquisition. OTHER RESTRICTIONS: PC's who come from New York, as
      it would conflict with prior RP history in this channel.   [BACK TO
      TOP] 
 
   -- CREATING A V:tM CHARACTER:   Using the Template that you can 
      download  HERE,
      : 1. Player: Put your name (and 
      preferably also your  email address). 2. Name: Put the name of your 
      character. 3. Chronicle: Put "Washington DC 
      By Night." (or DC By Night or 11th Hour) 4. Channel: Put "#11thHourOOC" 
      as this is our home channel. 5. Position: You may not yet 
      have one. Usually a title (Scourge, Prince, etc.) Omit if this does not 
      apply. 6. Nature: Choose from the list 
      HERE (link under construction).
       This is your true 
      Nature, not the face the world sees. This aspect is vital, as you must act 
      in the spirit of your True Nature to regain lost or spent 
      Willpower. 
      Some temporary sites for help
      on Nature & Demeanor   (These are incomplete but decent enough to help): http://www.geocities.com/nsc_obt/overviewN_D.html  http://d.dominodeveloper.net/members/thespiralarms/clubd.nsf/nd?OpenPage  http://www.homestead.com/autarkis/Archetypes.html 7. Demeanor: Choose from the 
      same list as #6. Your Demeanor is the face you put on to the world, how 
      you act. Nature and Demeanor must not be the same type. 8. Clan: Self-Explanatory.  
      NB: Caitiff and Abandoned Childer should decide what clan they were 
      sired by blood, as there are mechanisms in the game to determine this, even 
      if they never knew IC. Do not put your chosen clan in the template as the
      points won't add up right in Disciplines. Just state it in your
      Background. 9. Embrace Date: This should be 
      in your background anyway, as you should know your character's true age. 
      At least put a year, if not an actual date. 10. Sire: If known. Again, 
      Caitiff and Abandoned Childer should at least invent a fictitious Sire for 
      the ST's purposes, even if they don't know the answer IC. Camarilla should 
      never leave this blank. 11. Generation: Starting Kindred 
      can have down to 8th Generation. The 3rd Edition Template is a little 
      finicky about setting a generation lower than 13th. You have to buy the 
      Generation background first, before it will give you the extra spaces 
      above 5. You need to do this in the Initial Stage, then save it, close it 
      and reopen it. The standard template does not work right  for Elder 
      stats (7th Gen & lower), but those would be NPC's anyway (ergo, the 
      ST's problem to worry about, not yours). 
        Crypt of the
        Phoenix Link explaining more on Generations: http://www15.brinkster.com/tvp/vampirelore/Generations.htm 12. Haven:  You should decide 
      where your character sleeps. The ST's can help you if you don't know the 
      setting well enough to choose. This should be considered secret 
      information IC, not something just any old PC should be told. 13. Concept: There is an actual 
      list of concepts HERE (link under construction).
   We do realize that 
      some of them may not fit exactly but do the best you can. Concepts are
  usually a 1-2 word root-level label for who your character is at the core (not
  in a supernatural sense). Examples might be: Drifter, Intellectual, Party
  Animal, Politician, Misguided Prophet, Socialite. These are stereotypes and
  needn't be literal; details would be covered in your background.   
        Temp Link containing examples of
        Concepts: http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm 14. Gender: Self-Explanatory, 
      unless you're playing a trans-gendered character. Then you can either put 
      what they were born as, or what they are now. We don't really care. Just 
      pick one. 15. Apparent Age: Put the age 
      your character looks like at first glance. 
 16. Attributes:  You will have
  7/5/3 starting dots, to spend in three categories (Physical/Social/Mental) in
  whatever order most suits your PC (Primary/Secondary/Tertiary). Give 
      thought to spending them according to the kind of person your character 
      is, not what looks neat or what you think you have to have to keep from 
      being killed.   
  NB: All Kindred start with 1
  dot in every Attribute. Nossies can double click on the dot of App and get rid
  of it (App 0);  you won't be adding any dots after that anyway.  
 17. Abilities 
      (Talents/Skills/Knowledges): You will have 13/9/5 starting dots. You 
      may not have anything above 3 dots in Initial Stage here. Please do not 
      "Min-Max" either (where you have all your dots in just a couple areas, and 
      nothing anywhere else). Also remember new characters grew up in the modern 
      world. That means it is unlikely you don't know at least a LITTLE 
      Computers and how to Drive. Some may not but you should be able to justify 
      this in the background. NB:
        
        Specializations (Attributes and/or Abilities) --  If you have a 4
        or higher, you may take a specialization in something, but the bonus
        rerolling ONLY is done when you are using that specific specialization.  
        Example, if you have an Appearance of 4 and your specialization is
        "Sexy", you only get the bonus when you are trying to
        deliberately be "sexy" in your RP. 
        
 18. Advantages 
      (Disciplines/Backgrounds/Virtues): You get 3 starting Discipline dots. 
      You may not have Out-of-Clan Disciplines (except Caitiff, who have only 
      those) as a starting character. You have 5 starting dots for Backgrounds 
      (we highly recommend at least Resources 2 in order to be able to afford to 
      live in DC at all, but you can also buy this up with Freebies.) You have 7 
      starting dots for your Virtues.    Remember your Frenzy and Rotschreck rolls 
      are based off these stats.  Humanity = Conscience + Self-Control
      (Mortal Average is 7). Plan accordingly.   
    Temporary
    Link for Backgrounds (Current List only, no "System"): http://www.pen-paper.net/wod.php?op=backgrounds Another
    temporary Link for BACKGROUNDS (Multi-genre, no System): http://www.darknexus.com/WhiteWolf/background.html   
 19. Miscellaneous: You can put 
      notes in here for things that have no other spot, but the space is 
      limited. Things that need explaining, put on your background. 20. Humanity: Humanity 7 is as 
      humane as your average mortal. The lower this stat, the more in control of 
      you the Beast is. New Sabbat will start off on Humanity unless your 
      background covers that you have been a member for a while, as to become 
      ethically inhuman takes time to process mentally. Humanity 8 and above 
      must be justified in the background and roleplayed accordingly or you will 
      be making rolls to see if you lose it again. This stat affects your 
      down-time if you are torpored, as well as your reading to Shifters in 
      Sense Wyrm. 21. Willpower:  Mortals
  and young Kindred typically have between 2-5. WP 6-7 can be bought. WP 8 or
  higher is extremely unusual in a new PC and would want justification, as would
  the Iron Will Merit. 22. Blood Points: The Template 
      automatically generates this based on your Generation. Please keep track 
      of when you feed IC as well as when you would supposedly feed IC if an 
      opportunity had been available. Also keep track of BP spent upping your 
      Physical stats or in usage of a Discipline. If you are low please notify 
      an ST. 
 23. Secondary Abilities: Please 
      add these in before you switch from Initial to Freebies Stage. The 
      Template crashes if you don't. There is a list of currently approved 
      Secondary Abilities HERE (link under construction). 
        (here
      is a temp link to use to get an idea of some of them and how they relate
      to primary abilities: http://www.geocities.com/TimesSquare/1903/vtm/ability.htm   Another temp SA link from VOE.
        Useful in a general sense but do not take as canon and definitely do not
        use any "house rules" FF junk: http://www.vampyresofeurope.com/chargen/secondaries.htm   Here is a link
      to V:tM LORES (All Lores are Secondary Knowledges; they are not allowed to
      replace Primaries nor are they under "OCCULT": http://www.livinginafantasy.com/rpgwod/vtm-lores.html 24. Thaumaturgy and Necromancy: 
      Only applies if your character has this Discipline (usually Tremere only), 
      otherwise leave blank. Add in Initial Stage as well. 
 25. Merits & Flaws: Add in 
      Initial Stage. You may not have more than 7 total points of either Merits 
      or Flaws. Any overages can be adjusted in Freebies stage: if you have more 
      Merits than Flaws, subtract the difference from your Freebies. If you have 
      more Flaws than Merits you may add the difference to your allowed Freebies 
      (obviously only up to 22 total 15+7 Max). There is a list of currently 
      approved Merits & Flaws HERE (link under construction).  
          Temp Links to use for Merits
        & Flaws. The VOE one is incomplete and VTM -centric in coverage; the
        Pen&Paper one doesn't give details but it DOES give the sourcebook
        for tons of them in every genre so you know what's currently legal and
        what isn't. http://www.vampyresofeurope.com/files/play-pack/meritflaws.htm  http://www.pen-paper.net/wod.php?op=meritindex http://www.blarg.net/~rain/ats/Merits.html http://www.blarg.net/~rain/ats/Flaws.html http://darkstone.udic.net/merits.htm http://www.darknexus.com/WhiteWolf/merit.html http://www.darknexus.com/WhiteWolf/flaw.html http://www.geocities.com/Paris/Parc/2606/mf.html 26. Notes/Extras/Other: If you 
      need space for miscellaneous things.   After you make your first
  pass through, go back and spend your 15 (+ Overages) Freebie Points. Make sure
  you have chosen your Merits & Flaws, & Secondary Abilities, and added
  any notes to Miscellaneous, prior to switching to Freebies stage.     
   USEFUL BOOK REFERENCES:   
      WW2300 
      103-104Character Creation:  Sabbat: WW2303 Pages 81-85 Caitiff: WW2302 Pages 54-55 Abilities: WW2300 Pages 119-129 Secondary Abilities: WW2302 Pages 67-72, also WW2301 
      Pages 15-31 Attributes, WW2300 Pages 115-119 Natures & Demeanors: pgs. 112-115, also Guide to Cam 
      WW2302 Pages 66-67 
   WHO APPROVES YOUR SHEET/WHO IS KINDRED ST?:   
      Kindred
      of all Clans: Ice, Jon Ghouls: Jon,
      Ice Revenants: Jon      [BACK TO
      TOP] 
   
      "Evil is a point of view. God kills indiscriminately and so shall we. For no creatures under God are as we
      are, none so like him as ourselves. " - Lestat de Lioncourt, Anne Rice's
      "Interview With A Vampire"   VAMPIRE SOURCEBOOKS IN 
      USE: 
        
        
          | White Wolf 
            # | Title | ISBN 
            # | Content Notes |  
          | WW5399 | World of Darkness: Time of Judgment (March 2004) | ISBN: 1-58846-475-X | CtD/DtF/HtR/KOTE/MtR |  
          | WW2020 | The
            Inquisition (1995) (Year of the Hunter™) | ISBN:
            1-56504-228-X | V:tM
            & H:tR crossover. 2nd Ed. but has not been superceded. Society
            of Leopold. Released as a V:tM Sourcebook. |  
          | WW2021 | Ghouls:
            Fatal Addiction (1997) (2nd Ed) | ISBN:
            1-56504-230-1 | 2nd
            Ed. but has not been superceded. |  
          | WW2023 | Children
            of the Night (May 1999) (Official PDF EBook) | ISBN:
            1-56504-244-1 | Justicars,
            Archons, key princes, bishops, pack priests, Sabbat cardinals and
            prisci, and an inscrutable Inconnu or two. |  
          | WW2024 | Revelations
            of the Dark Mother (Nov. 1998) (Out of Print) | ISBN:
            1-56504-237-9 | Lilith,
            The Bahari |  
          | WW2096 | Giovanni
            Chronicles III: The Sun Has Set (1998) (BLACK DOG) | ISBN:
            1-56504-258-1 | Presumed
            to be V:TM not V:tDA? (No info available) |  
          | WW2097 | Giovanni
            Chronicles IV: Nuova Malattia (1999) (BLACK DOG) | ISBN:
            1-56504-252-2 | Resolves
            the mysterious ending of The Sun Has Set, including the significance
            of the sought-after Sargon Fragment. |  
          | WW2098 | The
            Giovanni Saga 1 (2000) (BLACK DOG) | ISBN:
            1-56504-253-0 | V:tDA.
            Use only as background for GC IV. Supercedes
            out-of-print first 2 parts of the Giovanni Chronicles: The Last
            Supper (WW2090 1995) & Blood and Fire (WW2091 1996). |  
          | WW2101 | Time
            of Thin Blood (1999) (Year of the Reckoning™)
            (Out of Print) | ISBN:
            1-56504-245-X | 14th/15th
            Generation Kindred |  
          | WW2106 | Blood
            Magic: Secrets of Thaumaturgy (2000) (Out
            of Print) | ISBN:
            1-56504-246-8 | Expanded
            info on Thaumaturgy |  
          | WW2203 | Chicago
            by Night: The Faceless City (Feb. 1995) | ISBN:
            1-56504-051-1 | Chicago, Prince
            Lodin & the Succubus Club (See Also: WW2409 2003) |  
          | WW2207 | The
            Anarch Cookbook: A Friendly Guide to Vampire Politics (Feb. 1995) | ISBN:
            1-56504-048-1 | See
            Also: WW2424. 2nd Ed. but has not been superceded as of 2004. |  
          | WW2209 | New
            Orleans By Night (1995) (Out of Print) | ISBN:
            1-56504-096-1 | 2nd
            Ed. but has not been superceded as of 2004. |  
          | WW2210 | Los
            Angeles by Night: Unlife and Death in the Anarch Free States  (Feb.
            1995) | ISBN:
            1-56504-130-5 | 2nd
            Ed. but has not been superceded as of 2004. |  
          | WW2211 | DC
            By Night (1995) | ISBN:
            1-56504-130-5 | 2nd
            Ed. but has not been superceded as of 2004. |  
          | WW2214 | Berlin
            by Night (Feb. 1995) | ISBN:
            1-56504-075-9 | 2nd
            Ed. but has not been superceded as of 2004. |  
          | WW2216 | Montreal
            By Night (1997) | ISBN:
            1-56504-224-7 | 2nd
            Ed. but has not been superceded as of 2004. |  
          | WW2223 | Gypsies
            (To Times Undreamed Of) | ISBN
            : 1-56-504136-4 | Gypsies
            is 1st Ed. We have converted them to  Sorcerer for Crossover
            compatibility. Issued as a V:tM Sourcebook. |  
          | WW2228 | World
            of Darkness: Mafia (June 2002) | ISBN:
            1-58846-226-9 | Mafia
            in the WOD |  
          | WW2230 | The
            Kindred Most Wanted (1994) / (March 1997) | ISBN:
            1-56504-124-0 | The
            Red List |  
          | WW2232 | Prince's
            Primer (April 1996) | ISBN:
            1-56504-201-8 | 2nd
            Ed. but has not been superceded as of 2004. V:tM & MET. Examines
            Kindred politics. |  
          | WW2233 | "Elysium:
            Elder Wars" (1994) (Out of Print) | ISBN:
            1-56504-155-0 | Sourcebook
            for running Cam. Elder chars. Includes original Elder creation rules
            (referenced in Dirty Secrets of the Black Hand). 2nd Ed. but has not been
            superceded as of 2004. |  
          | WW2234 | Chicago
            Chronicles Vol. 1 (No further info available) | ISBN: | No
            info Available |  
          | WW2235 | Chicago
            Chronicles Vol. 2: Under A Blood Red Moon, Chicago By Night (2nd
            Ed.) (1996) | ISBN:
            1-56504-220-4 | Supercedes
            WW2203 (1993) & WW3102 (1993: W:tA crossover) |  
          | WW2236 | Chicago
            Chronicles Vol. 3: Milwaukee by Night, Ashes to Ashes, Blood
            Bond (March 1997) | ISBN:
            1-56504-221-2 | Supercedes.
            WW2105 (1992), WW2102 (1991) & WW2103 (1991) |  
          | WW2251 | The
            Book of Nod (Jan. 1996) | ISBN:
            1-56504-078-3 | Prophecies
            of Caine, Kindred Myths, Lilith, Gehenna |  
          | WW2265 | Nights
            of Prophecy (2000) (The Year of Revelations™)
            (Out of Print) | ISBN:
            1-56504-229-8 | Baba
            Yaga, Kuei-Jin, Chicago, Supplements |  
          | WW2300 | Vampire:
            the Masquerade Revised (3rd Edition) (1999) | ISBN:
            1-56504-249-2 | V:tM Core
            Book |  
          | WW2301 | Vampire Storytellers Companion and Screen Revised
            (1998) | ISBN:
            1-56504-259-9 | Extra Bloodlines,
            Weapons, Disciplines |  
          | WW2302 | Guide
            to the Camarilla (Feb. 1999) | ISBN:
            1-56504-261-1 | Clans,
            Disciplines, Sects |  
          | WW2303 | Guide
            to the Sabbat (1999) | ISBN:
            1-56504-263-8 | Clans,
            Disciplines, Sects. Supercedes WW2225 (1993) |  
          | WW2304 | Vampire
            Storytellers Handbook Revised  (2000) (Out
            of Print) | ISBN:
            1-56504-264-6 | Expanded ST Info |  
          | WW2305 | Vampire
            Players' Guide (2003) | ISBN:
            1-58846-243-9 | Expanded
            Player Info. Supercedes WW2206 (1993) |  
          | WW2351 | Clanbook:
            Brujah, Revised Ed. (2000) | ISBN:
            1-56504-267-0 | Supercedes WW2051
            (1992) |  
          | WW2352 | Clanbook:
            Gangrel, Revised Ed. (2000) | ISBN:
            1-56504-265-4 | Supercedes WW2052
            (1993) |  
          | WW2353 | Clanbook:
            Malkavian, Revised Ed. (2000) | ISBN:
            1-56504-268-9 | Superceds WW2053
            (1993) |  
          | WW2354 | Clanbook:
            Nosferatu, Revised Ed. (2000) | ISBN:
            1-56504-266-2 | Supercedes WW2054
            (1993) |  
          | WW2356 | Clanbook:
            Toreador, Revised Ed. (2000) | ISBN:
            1-56504-269-7 | Supercedes WW2056
            (1994) |  
          | WW2357 | Clanbook:
            Tremere, Revised Ed. (2000) (Out
            of Print) | ISBN:
            1-56504-254-9 | Supercedes WW2057
            (1994) |  
          | WW2358 | Clanbook:
            Ventrue, Revised Ed. (2000) | ISBN:
            1-56504-255-7 | Supercedes WW2058
            (1994) |  
          | WW2359 | Clanbook:
            Assamite, Revised Ed. (2000) | ISBN:
            1-56504-256-5 | Superceds WW2059
            (1995) |  
          | WW2360 | Clanbook:
            Followers of Set, Revised Ed. (2001) | ISBN:
            1-58846-204-8 | Supercedes
            Clanbook: Setites WW2060 (1995) |  
          | WW2361 | Clanbook:
            Tzimisce, Revised Ed. (2001) | ISBN:
            1-58846-202-1 | Supercedes
            WW2061 (!995) |  
          | WW2362 | Clanbook:
            Lasombra, Revised Ed. (2001) | ISBN:
            1-58846-201-3 | Supercedes
            WW2062 (1996) |  
          | WW2363 | Clanbook:
            Giovanni, Revised Ed. (2001) | ISBN:
            1-58846-207-2 | Supercedes
            WW2063 (1997) |  
          | WW2364 | Clanbook:
            Ravnos, Revised Ed. (2001) | ISBN:
            1-58846-209-9 | Supercedes WW2064
            (1997) |  
          | WW2400 | Eternal
            Hearts (Black Dog Novella) (2003) | ISBN:
            1-56504-205-0 | "The
            final nights have drawn Lucita, Sascha Vykos, Victoria Ash, the
            Society of Leopold & many others to Washington, D.C.," |  
          | WW2409 | Succubus
            Club: Dead Mans Party (June 2003) | ISBN:
            1-58846-240-4 | Chicago: Kindred
            Social supplement |  
          | WW2410 | Cairo
            by Night (2001) | ISBN:
            1-58846-215-3 | Cairo Sourcebook,
            also "Caitiff Prince" of Cairo |  
          | WW2411 | New
            York by Night (Sept. 2001) (Out
            of Print) | ISBN:
            1-58846-218-8 | Sabbat lost NYC;
            rebuilding by the Cam Supercedes NYBN 2nd Ed. w/ Garou & Sabbat) |  
          | WW2412 | Mexico
            City by Night (Aug. 2002) | ISBN:
            1-58846-228-5 | Since the dawn of
            the New World, Mexico City has been the bastion of the Sword of
            Caine... |  
          | WW2420 | Gilded
            Cage, The (2001) | ISBN:
            1-58846-216-1 | Cities: "A
            handbook of politics and treachery, The Gilded Cage explores how it
            is that the Kindred make places for themselves." |  
          | WW2421 | Sins
            of the Blood (2001) | ISBN:
            1-58846-217-X | Blood cults,
            ideological heresies, autarkis, etc. Partially superceds WW2005 1992
            &  WW2010 (!993) |  
          | WW2422 | Midnight
            Siege (2001) | ISBN:
            1-58846-219-6 | Conflict
            between the Camarilla and Sabbat in a real-world sense. |  
          | WW2423 | Blood
            Sacrifice: The Thaumaturgy Companion (2002) | ISBN:
            1-58846-222-6 | Expanded
            information on non-traditional Thaumaturgy |  
          | WW2424 | Guide
            to the Anarchs (Feb. 2002) | ISBN:
            1-58846-223-4 | Politics of
            undead reform, from fist-shaking iconoclasts to reasoned
            intellectuals and everyone in between. |  
          | WW2425 | Archons
            & Templars (2002) | ISBN:
            1-58846-224-2 | Archons &
            Templars allows players to assume the roles of prestigious Cainites
            in the Great Jyhad. |  
          | WW2426 | Havens
            of the Damned (2002) | ISBN:
            1-58846-225-0 | A folio of
            interesting havens |  
          | WW2427 | State
            of Grace (2002) (Year of the Damned™) | ISBN:
            1-58846-234-X | Kindred with
            Faith (of various religions) |  
          | WW2428 | Caine's
            Chosen: The Black Hand (Jan. 2003) | ISBN:
            1-58846-236-6 | Martial Arm of
            the Sabbat, or Gehenna Cult? Supercedes Dirty Secrets of the Black
            Hand (WW2006 1994) |  
          | WW2429 | Counsel
            of Primogen (March 2003) | ISBN:
            1-58846-237-4 | Expanded info on
            Primogen |  
          | WW2430 | Lair
            of the Hidden (Aug. 11th, 2003) (Time of Judgement™) | ISBN:
            1-58846-242-0 | Carpathia &
            the Inconnu |  
          | WW2431 | The
            Red Sign (2003)  (Time
            of Judgement™) | ISBN:
            1-58846-245-5 | M:tA & V:tM
            TOJ Crossover: Kindred & Mages conspire to break Caine's Curse |  
          | WW2432 | Chaining
            the Beast (July 2003) | ISBN:
            1-58846-241-2 | Paths of
            Enlightenment in detail (Non-Humanity) |  
          | WW2440 | Encyclopaedia
            Vampirica (2002) | ISBN:
            1-58846-227-7 | Primer of Kindred |  
          | WW2441 | Kindred
            of the Ebony Kingdom (May 2003) | ISBN:
            1-58846-239-0 | New African
            Clans: Laibon, Guruhi, Naglopers, Akunanse |  
          | WW2460 | Ventrue
            Chronicles (Dec. 2003) | ISBN:
            1-58846-244-7 | Created
            in the spirit of the Giovanni Chronicles series, The Ventrue
            Chronicle focuses on the trials and tribulations of a single clan. |  
          | WW2470 | Victorian
            Age: Vampire (2003) | ISBN:
            1-58846-229-3 | NOT a Dark
            Ages module. 19th Century Setting for V:tM |  
          | WW2471 | London
            By Night (Nov. 2002) | ISBN:
            1-58846-230-7 | Supplement for
            Victorian Age: Vampire. Prince Mithras. |  
          | WW2472 | Victorian
            Age Companion (April 2003) | ISBN:
            1-58846-238-2 | Information and
            rules for Victorian-era Abilities and Backgrounds, and the
            bloodlines of the era |  
          | WW2624 | Cities
            of Darkness Vol. 3 (2003) | ISBN: 1-56504-235-2 | Supercedes
            previously out-of-print Dark Colony (WW2212 1993) and Alien Hunger
            (WW2100 1991). Denver & New England By Night |  
          | WW2814 | Transylvania
            Chronicles IV: The Dragon Ascendant (2000) | ISBN:
            1-56504-293-X | V:tm
            & V:tDA Crossover. Concluding story begun
            4 years ago in Dark Tides Rising. Resolves  800-year-old feud
            between 2 of the most evil minds in the WOD. (SA: WW2813 TC
            III, |  
          | WW2818 | Erciyes
            Fragments (Nov. 1998) (Out of Print) | ISBN:
            1-56504-237-9 | More
            Gehenna & Book of Nod type stuff |  
            | WW2832 | Veil
              of Night (Year of the Scarab™) | ISBN:
              1-58846-206-4 | Guide to the medieval Islamic world
              & the
              Cainites who rule its nights. VtM/MtR crossover |  
          | WW2999 | Gehenna
            (Jan. 2004) (Time
            of Judgement™) | ISBN:
            1-58846-246-3 | Gehenna brings
            about the conclusion of vampires World of Darkness. (Ending at ST
            Discretion) |  
          | WW4046 | Blood
            Treachery (2000) (The Year of
            Revelations™) | ISBN:
            1-56504-409-6 | V:tM & M:tA
            Crossover. OOH Versus Tremere. Ghoul & revenant mages, the
            original development of House Tremere and its secret expatriates in
            the Orders House Tytalus. |  
    
      | WW6008 | The
        Quick and the Dead (1995)  (The Year of
        The Hunter™) | ISBN:1-56504-613-7 | W:tO - V:tM - H:tR &
        Mortal Crossover. Relationships between Wraiths & the living.
        Introduces Ghost Hunters |  
        
        
            | WW6200 | Necropolis:
              Atlanta (1994) | ISBN:1-56504-164-X | V:tM
              & W:tO Crossover. |        [BACK TO
      TOP] 
 
		"One 
		thing about living in Santa Carla I never could stomach; all the damn 
		vampires." -- Grandpa, "The Lost 
		Boys" (1987)   **NOTE: A
  PC may not assume to know the "aura" or reading of a Vampire until
  they have earned this knowledge IC, via RP, buying Kindred Lore, or info from
  an approved background. Otherwise, they may see the reading as stated,
  but it has no meaning to them.   [BACK TO
      TOP] 
   
      "How do we seem to you? Do you find us beautiful, magical? Our white skin, our fierce eyes?
      'Drink,' you ask me; do you have any idea of the thing you will become?"  - Louis de Pointe du Lac in Anne Rice's
      "Interview With A Vampire"   VAMPIRE THEMED MEDIA: BOOKS: "The Vampire Chronicles" by 
      Anne Rice, "Dracula" by Bram Stoker, "I Am
      Legend" by Richard Matheson (1954), 
      The Harry Potter Series, "Lost 
      Souls" by Poppy Z. Brite, "Blood Is Not Enough" Anthology edited by Ellen 
      Datlow, Day of the Jackal [Assamite/Assassin mentality], "Bloodwar: The Masquerade 
      Of The Red Death" by Robert Weinberg MOVIES:   Near
      Dark, The Lost Boys, The 
      Hunger, Blade I & II, Highlander I (Immortals & their 
      "Masquerade"), Fright Night, Salem's Lot, Lifeforce , 
      Vampire Hunter D (Kyûketsuki) (somewhat KOTE), Countess Dracula, Dracula ('58), Dracula A.D. 
1972, The Omega Man MUSIC: "Bloodletting" by Concrete 
      Blonde, "Night Moves" by Marilyn Martin, "After Dark" by Blue Oyster Cult, 
      "Blessed 
      Are You" & "Dracula" 
      by Iced Earth POETRY: "The
      Vampire" by Charles Baudelaire, "The
      Vampire" by Rudyard Kipling TELEVISION:  Buffy The Vampire
      Slayer, Dark Shadows, Forever Knight,
      Hellsing (& another Hellsing
      Link), "Kindred: The Embraced" (1995) THEATER:   VIDEO GAMES:   Vampire:
      the Masquerade - Redemption   [BACK TO
      TOP] 
   Quintessential V:tM Archetypes in Media
      & Myth: 
    
      Hannibal Lecter: the
      perfect Malkavian (with shades of Ventrue)
      The gang (David, Star,
      etc.) from "Lost Boys": Brujah
      Louis from "Interview
      With A Vampire": Toreador (in attitude)
      Drusilla from "Buffy":
      Oracular Ability Merit in use
      Severen in "Near
      Dark": poss. Brujah, if not outright Anarch or shades of Sabbat
      Malfoy & House Slitherin in "Harry
      Potter": Tremere (in attitude)   [BACK TO
      TOP] 
   
        "Ah,
        come now. I look like an angel, but I'm not. The old rules of nature
        encompass many creatures like me. We're beautiful like the
        diamond-backed snake, or the striped tiger, yet we're merciless killers." ---
        Lestat, "Tale of the Body Thief"   LINKS TO VAMPIRE RELATED WEB 
      SITES:     Abomination
      NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=26 Assamites - Clanbook Assamite
      Review (with helpful comments containing basic Clan info):  http://www.rpg.net/news+reviews/reviews/rev_3726.html Assamites - Another Clanbook
      Review with helpful comments: http://www.realms.org.uk/cms/articles/clanbookassamite Assamites - Genealogy of the
      Assamites: http://vampirerpg.free.fr/Genealogy/Assamite.html  Assamites - OnyxFlame's OWBN Assamite Site: 
      http://clans.owbn.org/assamite/ Assamites - Overview of Clan
      Assamite: http://roswell.fortunecity.com/seance/500/v.tm/clans/assamite.html Assamites - OWBN Assamite FAQ
      (helpful info but not canon here): http://clans.owbn.org/assamite/ooc/faq.html  Assamites - Storytelling for
      Assamites: http://www.assamites.com/storytelling.htm Camarilla.org Kindred Lores
      (not Tabletop Canon but useful for perspective): http://www.central.camarilla.org.uk/Documents/ca-lores.htm Dhampir (Child of a 15th Gen
      & A Mortal) (Overview, not canon): http://www.fataladdiction.com/dhampir.html Dhampirs: http://www.geocities.com/roleplayingheroes/idhampyr.htm#dhampir Diablerie Information: http://www.homestead.com/autarkis/Diablerie.html Dracula - The Myth of Dracula
      (article by Linda Casselman): http://www.suite101.com/article.cfm/mythology/83076 Endless Knot General Char
      Creation Page (NB: This is SECOND ED. but contains some helpful
      information and commentary that new players may need): http://www.endlessknot.com/~xenzie/vamplinks.html Endless Night / Black Xion
      Goth Fetish Occult & Vampire Fest: http://endlessnight.com/ Ex-Vampires
      (Mortals) NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=7 Ghoul
      NPCs Index: http://www.pen-paper.net/wod.php?op=npc&npctypeid=9 Giovanni - Unofficial
      Giovanni Web Site: http://www.geocities.com/TimesSquare/Labyrinth/2347/ HTTP
      Resources for V:tM (Sorted By Server): http://vampirerpg.free.fr/http-byserver.html Kindred Academy's Vampire
      Terminology (Sort of a Lexicon): http://www.geocities.com/kindredacademy/terms.html Lasombra
      "Anti-Tribu" Page: http://members.tripod.com/~Horne/index.html LizardSoup's
      Vampire Traits Page (Good Cheat Sheet for some character creation stats): http://www.lizardsoup.net/html/vampire/traits.htm MercyGround (A DC By Night
      MUSH (May be defunct)): http://www.mercyground.org/ Neurondancer's V:tM FAQ: http://www.geocities.com/vtmfaq/ Nossies - Overview of Clan
      Nosferatu: http://www.angelfire.com/de/SolitaryAsylum/nosferatu.html Nossies - Unofficial
      SchreckNet Yahoo Group: http://groups.yahoo.com/group/SchreckNET/ Paris By Night Char Creation
      Notes (helpful as V:tM cheat sheet): http://www.geocities.com/parisbynightfriends/tech/charcreation.html Path of Blood, The (Assamite-centric
      Fiction): http://www.thepathofblood.com/selectpobfiction.php Patman's Clan Assamite Page: http://www.patman.org/wod/clans/assamite.asp Patman's
      Genealogy of Kindred (WW Canon): http://www.patman.org/wod/genealogy/wodgenealogy.asp Patman's Clan Tzimisce Page
  (Including Ghoul Info): http://www.patman.org/wod/clans/tzimisce.asp Predaphile's Kindred &
      KOTE Page: http://www.geocities.com/predaphile/wod-kote-n-kindred.html Ravnos - Clan
      Ravnos Archives: http://www.geocities.com/Area51/Shadowlands/9474/ The REAL Prince Dracula: http://www.royalty.nu/Europe/Balkan/Dracula.html Revenants - (Self Sustaining
      Ghouls) (Overview, not canon): http://www.fataladdiction.com/revenant.html Timeline
      for V:tM (Unverified) to year 2000: http://www.gehenna.org.uk/~dirk/timeline/vamptime.htm Timeline
      of the World of Darkness: http://www.solarscribe.com/alamut/wodtime-1.html Toreadors.com:
      http://www.toreadors.com/ 
      Tremere Virtual Chantry: http://www.iit.edu/~lance/tremere/ Ventrue.com:
      http://www.ventrue.com/ Wilhelm's
  List of Elder Kindred (stops at 1998): http://www.geocities.com/Area51/Chamber/6209/elders.html   [BACK TO
      TOP] 
   
 
 All
  Gaming Sourcebooks & Materials for this campaign are  ©
  1990-2005 White Wolf Publishing, Inc. All rights reserved.
   
  
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