2.0 Werewolf: the Forsaken Rules

 

LAST UPDATED
1-28-10

 


OVERVIEW


RESTRICTIONS

.


MAKING A W:tA CHARACTER


BOOKS IN USE

.


SHIFTER THEMED MEDIA

.

LINKS TO  SHIFTER WEB SITES

.


 

 

 
Werewolf: the Forsaken

(special thanks to Rob for 2.0 updates)

Death of mother earth, Never a rebirth, Evolution's end, Never will it mend...
...Blistering of earth, Terminate its worth, Deadly nicotine, Kills what might have been...
...Smoldering decay, Take her breath away, Millions of our years, In minutes disappears...
Opposition...Contradiction...Premonition...Compromise
Agitation...Violation...Mutilation...Planet dies
Darkest colour blistered earth
True death of life Termination...Expiration...Cancellation...Human race
Expectation...Liberation...Population...Lay to waste
See our mother put to death, See our mother die

-- "Blackened" by Metallica, from "And Justice For All" (1988)

 



OVERVIEW:

 

Currently there are two packs in the Washington area. One is a City pack, the other is TBA as of Dec 2007.

 


 

EXAMPLE STORIES FROM OUR GAME (oWoD/1.0):

(NOTE: This is not normally a Play-By-Email Game, but we do allow players to make moves via email if players' schedules do not allow in-channel live RP)


 

"Don't look for a happy ending. It's not an American story. It's an Irish one." 

 

- Rory Devaney in "The Devil's Own" (1997)

 

RESTRICTIONS:

Restrictions are things that are legal by the book but for game balance or other reasons, the STs want more strict control over how much it is in play in this game. The below are not allowed. Forbidden means not ever; restricted means we have in the past or we may in the future but not now.

 

 

FORBIDDEN PC CLASSES: Changing Breeds, Skinchangers

 

RESTRICTED AUSPICES: Rahu

 

RESTRICTED TRIBES: Blood Talons, Ghost Wolves

 

RESTRICTED MERITS:

  • All Lodges.

  • JULY 2008: Wolf-Blooded Merit higher than 3 is Forbidden until further notice.

RESTRICTED CHARACTER TYPES:

  • Weres with Law Enforcement, Federal Agent or Military Employment (or anything related that might want an IC Background Check).

  • Any non-City dwelling PCs, because they will not see much RP action.

  • Pre-shift Weres. RPing out a shift is a large ST burden and then leaves the other characters with the responsibility to babysit your PC who can't pull its own weight. All PCs will be already shifted and somewhat experienced.


 

Why was I one of the chosen ones? Until the fight I could not see
The magic and the strength of my power; It was beyond my wildest dreams
Dark wings they are descending, See shadows gathering around
One by one they are falling, Every time they try to strike us down

Don't you die on me, You haven't made your peace
Live life, breathe, breathe...
 

-- from "Dark Wings" by Within Temptation (2000)

 

MAKING A W:tF CHARACTER:

Using the Template that you can download HERE:

1. Name: Put the name of your character. Make sure it is not on the Blocked Names List.

 

2. Player: Put your name (and preferably also your email address).

 

3. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


 

4. Concept: This is open-ended, but you can see examples on pg. 34 of WW55002.

Concepts are usually a 1-3 word root-level label for who your character is at the core as a person (not in a supernatural sense), usually succinctly matching their personality and their function.

Examples might be: Ambitious Journalist, Angry Young Man, Drifter, Intellectual, Lost Waif, Party Animal, Politician, Misguided Prophet, Radical Politician, Socialite. These are stereotypes, and needn't be literal; details would be covered in your background.  

Example Concepts (1.0 version but still helpful):

http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm

5. Virtue: (Loosely based on the Seven Heavenly Virtues) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Charity, Faith, Fortitude, Hope, Justice, Prudence or Temperance.

 

6. Vice: (Loosely based on the Seven Deadly Sins) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath.


7. Lodge: All Lodges are restricted at this time and membership must be earned IC.

 

8. Auspice: Rahu (Full Moon), Cahalith (Gibbous Moon), Elodoth (Half-Moon), Ithaeur (Crescent Moon) or Irraka (New Moon).

 

9. Tribe: Blood Talons, Bone Shadows, Hunters in Darkness, Iron Masters, or Storm Lords. Ghost Wolves are restricted.

 


10. ATTRIBUTES

**NB: For Attributes, Skills and Merits, there is no longer a 3 pt. max cap for stats in the "initial stage" (since there is no freebies stage in 2.0).

However, if you buy 5 dots of anything in Attributes, Skills or Merits at Creation, the 5th Dot costs 2 points, not 1. (See left side pg. 34, WW55002 for more details.)

Attributes are broken down into Mental, Physical and Social, but also across the other way, into Power, Finesse and Resistance. (See pg. 47, WW55002 for details.)

Starting dots for Attributes are 5/4/3.

 

  MENTAL PHYSICAL SOCIAL
POWER Intelligence Strength Presence
FINESSE Wits Dexterity Manipulation
RESISTANCE Resolve Stamina Composure

 


 

11. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots (+3 Specialties).

(See pg. 53, WW55002 for more info.) Mental skills you don't have dots in will cost -3 to your dice pool for a roll using that stat. Physical & Social are -1 for unskilled.

  • Mental Skills: Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics & Science.

  • Physical Skills: Athletics, Brawl, Drive, Firearms, Larceny, Stealth, Survival & Weaponry.

  • Social Skills: Animal Ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise & Subterfuge.


 

12. MERITS (7 starting points) -- See pg. 34 (list) and pg. 108 (explanations) in WW55002

 

 

Werewolf Merits include:

( - Merits exclusive to Werewolf PCs ONLY are listed in Blue - )

Allies (must be explained in BG)

Gunslinger

Ambidextrous

Holistic Awareness

Barfly

Inspiring

Brawling Dodge

Iron Stamina

Common Sense

Iron Stomach

Contacts (must be explained in BG)

Language (must be listed in BG)

Danger Sense

Mentor (must be explained in BG)

Direction Sense

Natural Immunity

Disarm

Quick Draw

Eidetic Memory

Quick Healer

Encyclopedic Knowledge

Resources ($ source must be listed in BG)

Fame (arena must be listed in BG)

Retainer (must be explained in BG)

Fast Reflexes

Rituals (**Special Rules regulate this Background. See Core book for more info.)

Fetish

Striking Looks

Fighting Finesse

Strong Back

Fighting Style: Boxing

Strong Lungs

Fighting Style: Kung Fu

Stunt Driver

Fighting Style: Two Weapons

Totem
Fleet of Foot Toxic Resistance
Fresh Start Weaponry Dodge
Giant Wolf-Blooded (For Non-Werewolf)  **

 

WEREWOLF MERITS THAT MORTALS MAY ALSO TAKE:

(M = Mental, P = Physical, S = Social; PR = has Prerequisites)

Animal Companion (1-5) S Changing Breeds WW55103 pg. 95
Anonymity (1-4) S PR Blood of the Wolf WW30301 pg. 62
Beast Kin (4) Changing Breeds WW55103 pg. 96
Demolisher (1-2) P PR Blood of the Wolf WW30301 pg. 62
Lunatic Glare (2) PR: Wolf-Blooded     *ST Restricted Merit  Blood of the Wolf WW30301 pg. 125
Shield-Bearer (1) P The War Against the Pure WW30306 pg. 89
Watched (1-5) PR: Wolf Blooded 2+     *ST Restricted Merit   

Wolf Blooded Merit (4)                         *ST Restricted Merit 

Werewolf: the Forsaken WW30000 pg. 79-80

 

WEREWOLF-ONLY MERITS:

(M = Mental, P = Physical, S = Social; PR = has Prerequisites)

Ambush Site (1)

Territories WW30304 pg. 40

Apartment Building (1) 

Territories WW30304 pg. 27

Arcane (1) 

Territories WW30304 pg. 40

Artic (1)

Territories WW30304 pg. 46

Barren (1)

Territories WW30304 pg. 37

Big Box Store (1) 

Territories WW30304 pg. 27

Catalyst (1) 

Territories WW30304 pg. 37

Caverns/Tunnels (1) 

Territories WW30304 pg. 19

Cemetery (1)

Territories WW30304 pg. 33

Church (1) 

Territories WW30304 pg. 33

Cliff/Ridge (1) 

Territories WW30304 pg. 19

Club/Bar (2)

Territories WW30304 pg. 28

Contested (1)

Territories WW30304 pg. 41

Criminal District (1)

Territories WW30304 pg. 34

Den (secured location) (3) PR: Skinthief or Changing Breed                                              *ST Restricted Merit 

Skinchangers WW30305 pg. 21 & Changing Breeds WW55103 pg. 96

Desert (1)

Territories WW30304 pg. 19

Dry (?) Territories WW30304 pg. 46
Empty Building (1)  Territories WW30304 pg. 34
Essence Current / Ley Line (1) Territories WW30304 pg. 41
Factory (1) Territories WW30304 pg. 29
Factory Farm (?) Territories WW30304 pg. 21
Fallow Prairie (1) Territories WW30304 pg. 21
Farm (1-2) Territories WW30304 pg. 21
Glade (3) Territories WW30304 pg. 38
Haunted (1) Territories WW30304 pg. 42
High (?) Territories WW30304 pg. 46
Highway (1) Territories WW30304 pg. 34
Houses/Housing (1) Territories WW30304 pg. 29
Hospital (1) Territories WW30304 pg.
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13. FLAWS

In WOD 2.0, flaws do not actually cost points, and are included more for optional character balance.

You DO get extra experience (*as the ST subjectively deems earned) for playing your flaws well in RP.

 

Werewolf Flaws include:

Addiction (explain in BG)

Hard of Hearing

Aloof

Lame

Amnesia

Mute

Behaviour Blind

Notoriety (explain in BG)

Coward

One Arm

Deformity

One Eye

Dwarf

Poor Sight

Embarrassing Secret (explain in BG)

Racist/Sexist

Forgetful

Speech Impediment

 

 


14. Select Starting Gifts (3 Total): Werewolves start with a total of three dots in Gifts, the highest of which cannot be greater then their highest Renown. You receive one Auspice Gift, one Tribal Gift, and one Free Gift.

Ghost Wolves do not have a Tribal Gift list and are restricted to either Mother Luna or Father Wolf.

One dot of starting Gifts may be exchanged for the first dot of Rituals, but only your ‘Free Pick’ Gift.

Auspice Gifts:

  • Rahu - Dominance, Full Moon, Strength

  • Cahalith - Gibbous Moon, Inspiration, Knowledge

  • Elodoth - Half Moon, Insight, Warding

  • Ithaeur - Crescent Moon, Elemental, Shaping

  • Irraka - Evasion, New Moon, Stealth

Tribal Gifts:

  • Blood Talons - Inspiration, Rage, Strength

  • Bone Shadows - Death, Insight, Warding

  • Hunters in the Darkness - Elemental, Nature, Stealth

  • Iron Masters - Knowledge, Shaping, Technology

  • Storm Lords - Dominance, Evasion, Weather

  • Ghost Wolves - NONE


15. Renown (Starting at 1-2 Dots): All Werewolves receive a dot of Renown based on their Auspice and one based on their Tribal Totem.

Ghost Wolves, lacking a Tribe, only receive their Auspice renown at starting.

Please note that if your Tribal and Auspice Renown are the same, you begin play with a 2 in that renown and may elect to start with a two-dot Gift and a one-dot Gift.

Auspice Renown:

  • Rahu - Purity

  • Cahalith - Glory

  • Elodoth - Honor

  • Ithaeur- Wisdom

  • Irraka- Cunning

Tribal Renown:

  • Blood Talons - Glory

  • Bone Shadows - Wisdom

  • Hunters in the Darkness - Purity

  • Iron Masters - Cunning

  • Storm Lords - Honor

  • Ghost Wolves - NONE

 


16. Auspice Specialty (Note Power): Mother Luna gave the Forsaken much when she gave them Auspice affinity. In addition to Renown, Gifts, and Purpose, she also gave each of her Auspice a special power and affinity for a certain set of skills.

Select your Auspice Specialty and note your power at this time.

  • Rahu - Brawl, Intimidation, Survival. Power- Warrior’s Eye (once per session you may ‘read’ your opponent by rolling Wits+ Primal Urge. Success tells if your opponent is stronger then you. An exceptional success defines this gap).

  • Cahalith - Crafts, Expression, Persuasion. Power- Prophetic Dream (Once per STORY you may petition the STs for a dream that will offer some relevance to a current crisis of the character. Also, the character gains +1 dice on Occult checks regarding Riddles, Mysteries or Omens.)

  • Elodoth - Empathy, Investigation, Politics. Power- Spirit Envoy. (Gain +2 dice on any Empathy, Persuasion, Expression or Politics check involving spirits. These dice only apply if you are not bullying or threatening said spirit).

  • Ithaeur - Animal Ken, Medicine, Occult. Power- Ritual Master. (Raising your Rituals trait or buying specific Rituals is at a reduced price. X4 and equal to the dots as appropriate)

  • Irraka - Larceny, Stealth, Subterfuge. Pathfinder’s Sense (Gain +2 dice to look from one world to the next or perceive ephemeral Spirits, or on a roll to determine which direction a locus lies).


 

17. Harmony (Max. 10): All Harmony begins at 7.

You may not buy down to 5 as this is an optional rule and not in effect.

Increasing or decreasing Harmony must be done fully IC with experience expenditures or failed rolls as appropriate.

(See PG 180-186 in WW30000 for more information)

 


 

18. Primal Urge (Max. 10): Primal Urge begins play at one.

You may exchange 3 of your initial Merit points to increase your Primal Urge by one, to a maximum of 3 at starting.

Such exchanges need to be justified in your background. 

(See WW30000 PG 75-76 for a full description of the effects of Primal Urge)

 


19. Equipment: STs are free to allow or disallow extreme starting equipment without excellent justification in your background.


 

20. Essence: Essence starts equal to your Harmony. In this case, seven.

(See WW30000 PG 76 for more information on Essence)

 


21. "Derived Stats": You should record common Stats you will use in play -

  • Willpower (Resolve+ Composure)

  • Speed  (Strength+ Dexterity+ Applicable Merits)

  • Health (Stamina+ Size + Applicable Merits)

  • Initiative (Dexterity+ Composure)

  • Size (5 +/- Applicable Merits/Flaws)

  • Defense (Lower of Wits and Dexterity)

  • Armor (If purchased in Equipment or Merits)


 

BEFORE YOU FINISH YOUR CHAR SHEET, CHECK IT AGAINST THE RESTRICTIONS FOR ALL GENRES:

Restricted & Forbidden Character Types (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesrestrict.htm

 

Restricted Merits, Flaws, Backgrounds & Powers (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesmfbgds.htm

 


 

 

USEFUL BOOK REFERENCES:

 

 

WHO APPROVES YOUR SHEET/WHO IS SHIFTER ST?: Jon or Ice

 

You can email sheets to any ST in the channel. You are responsible to check with the ST to see if they has received your character. The above-named ST is just designated as more well-versed in the genre but you can and may be guided by any ST on staff.

 


 

Last winter, government-sponsored hunters killed 10 wolves in southeastern Norway because sheep farmers complained the predators were attacking their stock.
Conservationists protested against the hunt saying the country's wolf population -- just 28 animals -- could not survive.
Experts now say there are only 13 wolves left in Norway and that the single remaining wolf pack will probably scatter without breeding, because its alpha male was among those killed.

-- CNN. June 17, 2002.

 

2.0 WEREWOLF BOOKS IN USE:

WHITE WOLF # TITLE ISBN DESCRIPTION
WW30000 Werewolf: the Forsaken™ (Thursday 10 March, 2005); 320 pgs. ISBN: 1-58846-324-9 W:tF Core Book
WW30100 Lore of the Forsaken ISBN: 1-58846-327-3

Lore: werewolf spirit magic and expanded guidelines for fetish creation.

WW30101 Lodges: The Faithful ( ); 144 pgs. ISBN: 1-58846-330-3 Lodges: 34 new Lodges, gifts, rites, fetishes, merits for the initiated.
WW30102 Lodges: The Splintered ISBN: 1-58846-337-0 Lodges: 22 new Lodges, gifts, rites, fetishes, merits for the initiated.
WW30200 Hunting Ground: The Rockies (Thursday 14 April, 2005): 144 pgs. ISBN: 1-58846-325-7 Colorado Rocky Mountains as a setting for Werewolf: The Forsaken™.
WW30300 Predators (Thursday 23 June, 2005); ISBN: 1-58846-326-5 An antagonists supplement, contains a horde of threats to pit against your chronicle.
WW30301 Blood of the Wolf ( ); 144 pgs. ISBN: 1-58846-329-X

A ‘practical’ guide to being a werewolf, both in the urban jungle and the wilderness.

WW30302 TBA    
WW30303 Blasphemies ( ); 144 pgs. ISBN: 1-58846-332-X

New creation myths, human cults, and Bale Hounds.

WW30304      
WW30305      
WW30700 Werewolf: The Forsaken™ Dice (Thursday 10 February, 2005) ISBN: 1-58846-595-0 Dice
WW30701 Werewolf: The Forsaken™ Storyteller Screen (Thursday 14 July, 2005) ISBN: 1-58846-593-1 Storyteller's Screen
WW30702 Werewolf Character Sheet Pad (Thursday 10 March, 2005) ISBN: 1-58846-594-2 Paper Character Sheets
WW30703 W:tF Mousepad (Thursday 12 May, 2005) N/A Computer Mouse Pad
WW55103 World of Darkness: Changing Breeds (Friday 30 November, 2007);  pgs. ISBN: 1-58846-493-4 Dozens of playable shapechanger breeds, such Bastet, Corvians and the Oceanborn
WW55602 WOD Rulebook & W:tF Bundle    

Download these books and other WW Books

(even Out of Print!) on PDF LEGALLY:

 


 

SHIFTER (ANIMALS & WERE-PEOPLE) THEMED MEDIA:

BOOKS: Wolverine - XMen Comics, "Elfquest" by Wendy & Richard Pini

MOVIES: Wolf, Cat People (1982), Wolven, Teen Wolf, Lair of the White Worm, Children of the Full Moon, Curse of the Werewolf, The Reptile

MUSIC: "The Four Horsemen", "Of Wolf & Man" and "Blackened" by Metallica, "Wolf" by Iced Earth, "Eye of the Moon" by Stone 588, "Slipknot", "Only One", "Confessions", and "Some Feel" by Slipknot

POETRY:

TELEVISION:

THEATER: "Cats" by Andrew Lloyd Webber & Tim Rice

VIDEO GAMES:      

 


 

Quintessential Shifter Archetypes in Media & Myth:

UNDER CONSTRUCTION


 

LINKS TO SHIFTER RELATED WEB SITES (2.0):

 

 

Grandmother Two Bear's Stories (not a roleplaying site, just interesting): http://www.healinghandsoflight.homestead.com/The_Shapeshifters.html

Werewolf as Defined in Wikipedia: http://en.wikipedia.org/wiki/Werewolf

 

(graphic by Nysie)

   

All Gaming Sourcebooks & Materials for this campaign are © 2004-2010 White Wolf Publishing, Inc. All rights reserved.