HISTORY & BASIC GAME INFO
[a] Chronicle History
[b] Edition Used
[c] Terminology Primer
This page contains introductory
information on our game; the basic things new players would want to know first.
This Chronicle requires
regular participation from all players, which will be detailed later in
game is also geared towards experienced players. New WOD players are welcome, but
please understand that we are not a teaching channel.
The very word
"secrecy" is repugnant in a free and open society; and we are as a
people inherently and historically opposed to secret societies, to
secret oaths and to secret proceedings. We decided long ago that the
dangers of excessive and unwarranted concealment of pertinent facts far
outweighed the dangers, which are cited to justify it.
-- President John
Address to newspaper publishers
April 27, 1961
History of the Channel & Basic Info on
HISTORY OF THIS CHRONICLE:
11th Hour / Washington, D.C. By Night Chronicle has been run contiguously on IRC;
on DalNet from 1997-2002, then SorceryNet from January 2003 - April 2005,
then to Darkmyst, which is our current home. OWOD 1.0 ran from
1997-2005. In 2005, we completed Time of Judgment and reset the game to
[B] EDITION OF WHITE WOLF'S WORLD OF
DARKNESS RULES IN USE:
We run the New World of Darkness only, a.k.a. "2.0" Rules.
is no FreeForm (FFRP), and no "Lex Rules" (a player-invented
alternate combat system, which originated on DALnet in #VampireHall
years ago. "Lex" is short for "Lex Talionis,"
Latin for "The Law of Retaliation.").
are one of the only IRC WOD Chronicles to run a complete
cross-over campaign with all Modern Day New World of Darkness Modules (V:tR, W:tF, M:tA,
P:tC, C:tL, H:tV, G:tSE and Mortals.)
TERMS & MEANINGS:
IC = In Character (Stuff your character does, knows
OOC = Out Of Char (Stuff the player does,
knows or says).
ST = Storyteller, the Game Master/Referee.
They have Ops ("@") in channel.
Assistant ST. May or may not be an Op.
= The White Wolf Meta Plot "Party Line." Facts
that agree with the history of the World of Darkness, in White Wolf
gaming materials, as opposed to conflicting facts that individual
games invent. There is less Canon in nWOD (2.0), but there are still
many established "facts" about the world in which it occurs.
PC = Player Chars (Normal Characters).
NPC = Non-Player Chars (see below)
The Term "Non-Player Character" is traditionally for more
powerful characters run by an ST as a plot
device. Usually, either:
[c1] An ST-invented character written specifically
for a storyline or plot device, or
[c2] A character out of WW Canon used as a plot device (example, a Justicar),
[c3] A high-XP PC, moved to NPC so the STs can
supervise high-powered characters, or
PC that belongs to an ST that needs a special distinction.
NPCs are not allowed to steamroll over weaker, newer characters simply
because they can. Their goals and actions are ST directed. However,
if your PC messes with an NPC first, bad RP choices may have
consequences (such as if a Vampire walked into a Werewolves' Den, or a mortal
into a Vampire's haven.) The STs will not protect your character from stupidity and
STORYTELLERS / OPS:
Channel Founder/Head ST: ^IceFalcon^
Additional ST's: Hera, Eriond, JonOOC
Non-ST Op: Magnus
All Gaming Sourcebooks &
Materials for this chronicle are © 1990-2010 White Wolf Publishing, Inc. All rights reserved.