The 11th Hour / DC By Night

nWOD 2.0 Chronicle

 

LAST UPDATED:

8-06-08

 


 

1. HISTORY & BASIC GAME  INFO


 
[a] Chronicle History

  [b] Edition Used

  [c] Terminology Primer
  [d] Storytellers

 

    


 



 


This page contains introductory information on our game. Where we play, how we play, the basic things a new player would want to know first.

This Chronicle requires regular participation from all players, which will be detailed later in the rules. 

This game is also geared towards experienced players. New players are welcome, but please understand we are not a teaching channel. You need to have a basic understanding of the rules for the World of Darkness to be able to play here. 

The very word "secrecy" is repugnant in a free and open society; and we are as a people inherently and historically opposed to secret societies, to secret oaths and to secret proceedings. We decided long ago that the dangers of excessive and unwarranted concealment of pertinent facts far outweighed the dangers, which are cited to justify it.

 -- President John F. Kennedy
Address to newspaper publishers

April 27, 1961

 


History of the Channel & Basic Info on this Game

[A] HISTORY OF THIS CHRONICLE:

The 11th Hour / Washington, D.C. By Night Chronicle has been run contiguously for many years on IRC; played on DalNet from 1997-2002, then moved to SorceryNet in January 2003. We left SorceryNet in April 2005 for Darkmyst.

 


 

[B] EDITION OF WHITE WOLF RULES IN USE:

This Chronicle currently uses New World of Darkness a.k.a. "2.0" Rules. 

 

There is no FreeForm (FFRP), and no "Lex Rules" (a player-invented alternate  combat system, which originated on DALnet in #VampireHall years ago. "Lex" is named after "Lex Talionis," Latin for "The Law of Retaliation.")

 

We are one of the only IRC WOD Chronicles in existence to run a complete cross-over campaign with all 7 Modern Day New World of Darkness Modules (V:tR, W:tF, M:tA, P:tC, C:tL, H:tV and Mortals.)

 


 

[C] TERMS & MEANINGS:

  • IC = In Character (Stuff your Character does, knows or says).

  • OOC = Out Of Char (Stuff You do, know or say).

  • ST = Storyteller, the Game Master/Referee. They have Ops ("@") in channel.

  • Narrator = Assistant ST. May not be an Op.

  • "Canon" = The White Wolf Meta Plot "Party Line." Facts that agree with the history of the World of Darkness, in White Wolf gaming materials, as opposed to conflicting facts that individual games invent. There is less Canon in nWOD (2.0), but there are still many established "facts" about the world in which it occurs.

  • PC = Player Chars (Normal Characters. What you guys play).

  • NPC = Non-Player Chars (see below)

The Term "Non-Player Character" is traditionally for more powerful characters run by an ST as a plot device. Usually, either:

  • [c1] An ST-invented character written specifically for a storyline or plot device, or 

  • [c2] A character out of WW Canon used as a plot device (example, a Justicar), or

  • [c3] A high-XP PC, moved to NPC so the STs can supervise high-powered characters.

NPC's in player's hands are just like ST NPC's. They may be powerful but are not allowed to steamroll over weaker, newer characters simply because they can. Their goals and actions are ST directed. 

However, if your PC messes with an NPC first, bad RP choices may have consequences (such as if a Vampire walked into a Werewolves' Den, or a mortal into a Vampire's haven.)

In such cases, you're on your own; the ST's will not protect your character from abject stupidity and the forces of Darwinism.


 

[D] STORYTELLERS / OPS:

  • Channel Founders & Head ST's: ^IceFalcon^ & JonOOC

  • Additional ST's: Hera / Nysie, Eriond & Caleb_Brown

  • Fae-Only ST / Narrator: Val`

All Gaming Sourcebooks & Materials for this chronicle are © 1990-2008 White Wolf Publishing, Inc. All rights reserved.