Hunter: the Reckoning Rules



Hunters in DC
- Key Characters







Hunter: the Reckoning


"Battle not with monsters, lest ye become a monster; 

and if you gaze into the abyss, the abyss gazes into you." 


-- Friedrich Wilhelm Nietzsche

 Center for the Imbued
Center for the Imbued


While Hunters by their nature tend to be Lone Wolf types or of no unified philosophy, there is some loose direction and leadership provided by one who calls themself ArcaneKnightStar13 on HunterNet.

However, ArcaneKnightStar13 seems to have stopped posting months ago... New users show up and as quickly vanish again... Are the monsters now winning?


Sed quis custodiet ipsos custodes? (Who watches the watchmen?) 

- Juvenal, Satires, VI, 347-348


Restrictions on Hunter PC's: New Players are discouraged from making a Hunter as their first character for this Chronicle unless they can exhibit mastery of the rules. 

  • Restricted Creeds: Hermits, Waywards

  • Restricted Backgrounds: Arsenal (overused)




"Very few beings really seek knowledge in this world. Mortal or immortal, few really ask. On the contrary, they try to wring from the unknown the answers they have already shaped in their own minds -- justifications, confirmations, forms of consolation without which they can't go on. To really ask is to open the door to the whirlwind. The answer may annihilate the question and the questioner."  

-- Anne Rice




1. Name: Put the name of your character 

2. Player Name: Put your name (and preferably also your email address).

3. Chronicle: Put "Washington, DC By Night" or just "DC By Night" or "11th Hour"

4. Nature: Choose from the list HERE (Link Under Construction) . This is your true Nature, not the face the world sees. This aspect is vital, as you must act in the spirit of your True Nature to regain lost or spent Willpower.

Some temporary sites for help on Nature & Demeanor 

(These are incomplete but decent enough to help):

5. Demeanor: Choose from the same list as #4. Your Demeanor is the face you put on to the world, how you act. Nature and Demeanor must not be the same type.

6. Concept: There is an actual list of concepts HERE (link under construction). We do realize that some of them may not fit exactly but do the best you can. Concepts are usually a 1-2 word root-level label for who your character is at the core (not in a supernatural sense). Examples might be: Drifter, Intellectual, Party Animal, Politician, Misguided Prophet, Socialite. These are stereotypes and needn't be literal; details would be covered in your background.  


Temp Link containing examples of Concepts:

7. Primary Virtue (Mercy, Vision or Zeal.)

8. Creed:

The creeds you'll choose is based on your life before you where imbued. Your values and goal will determined your creed and the way you'll participate in the hunt. There are seven known creeds. These creeds are divided in three groups, depending on the virtue they choose as primary. The Innocents, the Martyrs and the Redeemers follow the Mercy virtue. The Defenders, the Judges and the Avengers follow the Zeal virtue. Finally, the Visionaries follow the Vision virtue.

9. Starting Conviction:

10. Attributes: You will have 6/4/3 starting dots, to spend in three categories (Physical/Social/Mental) in whatever order most suits your PC (Primary/Secondary/Tertiary). Give thought to spending them according to the kind of person your character is, not what looks neat or what you think you have to have to keep from being killed.

11. Abilities (Talents/Skills/Knowledges): You will have 11/7/4 starting dots. You may not have anything above 3 dots in Initial Stage here. Please do not "Min-Max" either (where you have all your dots in just a couple areas, and nothing anywhere else). Also, remember new characters grew up in the modern world. That means it is unlikely you don't know at least a LITTLE Computers and how to Drive. Some may not, but you should be able to justify this in their background.


Hunters have different abilities than some other genre character classes. 

TALENTS: Awareness, Intuition (for a total of 12)

SKILLS: Demolitions, Technology (for a total of 12)

KNOWLEDGES: Bureaucracy, Research (for a total of 12)

NB: Specializations (Attributes and/or Abilities) -- If you have a 4 or higher, you may take a specialization in something, but the bonus rerolling ONLY is done when you are using that specific specialization. 

Example, if you have an Appearance of 4 and your specialization is "Sexy", you only get the bonus when you are trying to deliberately be "sexy" in your RP.

12. Advantages (Backgrounds/Edges/Virtues): You have 5 starting dots for Backgrounds (we highly recommend at least Resources 2 in order to be able to afford to live in DC at all, but you can also buy this up with Freebies later.)

Backgrounds, Hunter (Main Book) WW8100, pg. 119. You get 3 starting dots for Edges. You get 3 starting dots for Virtues (Mercy, Vision and Zeal).


Temporary Link for Backgrounds (Current List only, no "System"):

Another temporary Link for BACKGROUNDS (Multi-genre, no System):

13. Merits & Flaws: Merits and Flaws, Hunter Player’s Guide WW8120, pg. 55-56


Temp Links to use for Merits & Flaws. The VOE one is incomplete and VTM -centric in coverage; the Pen&Paper one doesn't give details but it DOES give the sourcebook for tons of them in every genre so you know what's currently legal and what isn't.


Temp Link for HUNTER-SPECIFIC Merits & Flaws.  

Mortals may NOT take these:


NOTE: Interestingly, though they are "Human" in the most basic sense, Hunters do not apparently have a Humanity stat. If you need to make a roll that requires it as a Target number, consult the Hunter ST for help determining an equivalent.

14. Conviction:

15. Willpower:


You may then switch the template to FREEBIES stage and you have 21 freebies to spend.



You can DCC sheets to an ST in the channel or email them.  You are responsible to check with Jon to see if he has received your character.





"Morals - all correct moral rules - derive from the instinct to survive; moral behavior is survival above the individual level - as in the father dying to save his children."


"Man is what he is, a wild animal with the will to survive [...] Unless one accepts that, anything one says about morals, war, politics - you name it - is nonsense. Correct morals arise from knowing what Man is - not what do-gooders and well-meaning Aunt Nellies would want him to be."


 -- Major Reid, Moral Philosopher, 7000 A.D.
Robert A. Heinlein's "Starship Troopers", 1959



White Wolf #



Content Notes


World of Darkness: Time of Judgment (Will Be Out  3/04) ISBN: 1-58846-475-X CtD/DtF/HtR/KOTE/MtR
WW2020 The Inquisition (1995) (Year of the Hunter™) ISBN: 1-56504-228-X V:tM & H:tR crossover. 2nd Ed. but has not been superceded. Society of Leopold. Released as a V:tM Sourcebook.
WW3064 Project Twilight ( 1995 2nd Ed.) (Year of the Hunter™) ISBN: 1-56504-310-3 Officially a W:tA book but crosses over. Gov't funded top-secret agency Special Affairs Department (FBI/NSA),  investigates paranormal activities
WW4009 Halls of the Arcanum: Pilgrims of the Glittering Path (June 1995) (Year of the Hunter™) ISBN: 1-56504-431-2 M:tA / Hunter / Mortal 2nd Ed. Crossover book. Info on the Arcanum not superceded in H:tR. Arcanum = Mortals.
WW6008 The Quick and the Dead (1995) (The Year of The Hunter) ISBN:1-56504-613-7

W:tO - V:tM - H:tR & Mortal Crossover. Relationships between Wraiths & the living. Introduces Ghost Hunters

WW8100 Hunter: The Reckoning (1999) ISBN: 1-56504-735-4 Core Book
WW8101 Hunter Storytellers Companion (1999) ISBN: 1-56504-736-2 Storyteller's Book
WW8102 Hunters Survival Guide (1999) ISBN: 1-56504-737-0 Provides tips and information Hunters will need to survive the World of Darkness
WW8103 Hunter Creed Book: Avenger (2000) ISBN: 1-56504-739-7 Information about the Avenger Creed.
WW8104 Hunter Creed Book: Defender (2000) ISBN: 1-56504-740-0 Information about the Defender Creed
WW8105 The Walking Dead (2000) ISBN: 1-56504-741-9 ST Sourcebook for Enemies
WW8106 Hunter Creed Book: Innocent (2000) ISBN: 1-56504-742-7 Information about the Innocent Creed
WW8107 Hunter Creed Book: Judge (2000) ISBN: 1-56504-743-5 Information about the Judge Creed
WW8108 Hunter Apocrypha (2000) ISBN: 1-56504-744-3 Reveals where Hunters gain their powers from
WW8109 Hunter Creed Book: Martyr (2000) ISBN: 1-56504-745-1 Information about the Martyr Creed
WW8110 Hunter Creed Book: Redeemer (2000) ISBN: 1-56504-746-X Information about the Redeemer Creed
WW8111 Hunter Creed Book: Visionary (2001)  ISBN: 1-56504-747-8 Information about the Visionary Creed
WW8112 Hunter Creed Book: Hermit (2001) ISBN: 1-56504-748-6 Information about the Hermit Creed
WW8113 Hunter Creed Book: Wayward (2002) ISBN: 1-58846-703-1 Information about the Wayward Creed
WW8120 Hunter Players Guide (2001) ISBN: 1-58846-700-7 New rules, options, advice & tricks to bring to bear against the supernatural
WW8121 Hunter Storytellers Handbook (2001) ISBN: 1-58846-701-5 Provides additional information a ST might need for their Hunter chronicle.
WW8130 Hunter: Holy War (2001) ISBN: 1-58846-702-3 The Fertile Crescent the Middle East and Egypt 
WW8131 Hunter: First Contact (2002) (Out of Print) ISBN: 1-58846-704-X Existing hunter groups such as the Inquisition, the Arcanum, and secret government agencies.
WW8132 Hunter: The Nocturnal (2002) ISBN: 1-58846-705-8 The undead realm of vampires as hunters perceive it,.
WW8133 Hunter: Utopia (2002) ISBN: 1-58846-706-6 Ways in which hunters might strive to break monsters hold over humanity, whether in a neighborhood, a city or across the world
WW8134 Hunter: The Moonstruck (2002) ISBN: 1-58846-707-4 The savage realm of shape changers as hunters perceive it.
WW8135 Hunter: Fall From Grace (2002) ISBN: 1-58846-708-2 The roads hunters may walk to rise from ignorance to a maddening understanding of the supernatural world. 
WW8136 Hunter: The Spellbound (2002) ISBN: 1-58846-709-0 The magical realm of wizards as hunters perceive it, learning warlocks' strengths, fears and weaknesses. 
WW8137 Hunter: The Infernal (2003) ISBN: 1-58846-710-4 The blasphemous realm of demons
WW8138 Hunter: Urban Legends (2003) ISBN: 1-58846-711-2 Creatures of modern & ancient myths are explored as hunter foes. 

(Thank you, Adam, for helping type these up)




"Nature abhors a hero. For one thing, he violates the law of conservation of energy. For another, how can it be the survival of the fittest when the fittest keeps putting himself in situations where he is most likely to be creamed?"

-- Solomon Short


**NOTE: A PC may not assume to know the "aura" or reading of a Hunter until they have earned this knowledge IC, via RP, buying Hunter Lore, or info from an approved background. Otherwise, they may see the reading as stated, but it has no meaning to them.




"Your enemy is never a villain in his own eyes. Keep this in mind, it may offer a way to make him your friend. If not, you can kill him without hate -- and quickly."

 -- from "The Notebooks of Lazarus Long" by Robert Heinlein



BOOKS: "The Watchmen" by Alan Moore (DC Comics), "Dracula" by Bram Stoker [Van Helsing], "It" by Stephen King, The "Anita Blake, Vampire Hunter" Series by Laurell K. Hamilton, Hellsing (Manga), Swan Song by Robert McCammon

MOVIES: Kyűketsuki Hunter D (aka Vampire Hunter D), Vampire Hunter D 2000: Bloodlust, John Carpenter's They Live!, The Forsaken, Jesus Christ Vampire Hunter (campy), Nachtschatten (aka Night of the Vampire Hunter, Captain Kronos: Vampire Hunter, Nessuno č al sicuro (aka Frailty), Brides of Dracula, John Carpenter's Vampires & John Carpenter's Vampires: Los Muertos, The Vampire Hunters Club, Frailty

MUSIC: "The Hunter" "Stand Alone" & "Vengeance Is Mine" by Iced Earth, "Sole Survivor" by Helloween, "Invincible" by Pat Benatar


TELEVISION: Buffy The Vampire Slayer (Campy), Hellsing (Anime)






Quintessential Hunter Archetypes in Media & Myth:






Bystanders (Hunter Mortals) NPCs Index:

Eternal Grace Congregation Church (FICTITIOUS, but amusing. There is no #3601 on Calusa Club Dr. in Miami, and their phone # is a 555 exchange ):

H:tR Mailing List Symbols (Glyphs):

Hunter: the Reckoning: Redeemer (Sequel to Video Game): 

Hunter (Hunter's Hunted Style Mortals) NPCs Index:

Hunter's Solace: A Project Twilight RP Site: 

Imbued Hunter NPCs Index:

Libris Maleficarum / Price of Blood / Richmond By Night:

(If any of these links die, if you spot errors, have something to add to this page, or any other problems or questions about a Hunter PC,

please let us know: HUNTER EMAIL CLICK HERE  )







All Gaming Sourcebooks & Materials for this campaign are 

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