2.0 Geist: the Sin-Eaters

UNDER CONSTRUCTION

 

LAST UPDATED
2-28-10


OVERVIEW
-
Geists in DC
-  Key Characters
.


RESTRICTIONS
.


CREATING A G:tS-E CHARACTER
.


BOOKS IN USE
.


GEIST THEMED MEDIA
.


LINKS TO GEIST RELATED WEB SITES
.



Geist: the Sin-Eaters

 

"What is the terror of death? That we die our work incomplete. What is the joy of life? To die knowing our task is done."

-- Dark Angels Space Marines Battle Litany from "White Dwarf #213" (Warhammer 40K)

 



OVERVIEW:

http://www.white-wolf.com/geist/index.php?line=intro 

What would you do if you were returned from death's door? How would you spend your second life? This is the question all Sin-Eaters are asked just by virtue of the Event: a somewhat tongue-in-cheek term that is used to describe a near-death experience, or more frequently, a true moment of death. In a flash, an old life vanishes. And in a pause, a fragment of oblivion that lasts for moments and seems to last forever, a new life is offered.

The catch is that the thing offering that new life is not a god, or an angel. It’s something like a ghost and something unlike one, a specter that is as much the embodiment of a form of death as the remnant of a human consciousness... perhaps even moreso. The offer has come from a geist. And when its offer is accepted, everything changes.

With the return to life, you are now irrevocably tied to the world of the dead. You can see ghosts all around him - and you can hear their pleas for help or howls of anger. The geist within you can manifest its own sepulchral might to protect you, conjuring phantasms, smashing objects with terrible poltergeist strength, or forming even more surreal changes. You have power, although it's not entirely yours. And you have a second lifetime to do what you need to do.

Each geist thirsts to achieve things left unfinished. But what mortals are worth the intercession? Which of the restless dead need or deserve help most?

What is a second chance worth? And how do you keep from wasting it?

 

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See my shadow changing, Stretching up and over me.
Soften this old armor. Hoping I can clear the way
By stepping through my shadow, Coming out the other side.
Step into the shadow.

-- "Forty-Six & 2" by Tool

RESTRICTIONS: 

Restrictions are things that are legal by the book but for game balance or other reasons, the STs want more strict control over how much it is in play in this game. The below are not forbidden unless stated clearly otherwise, they just require additional justification to the STs before approval, and approval is NOT guaranteed if the STs feel there is not enough cause to allow it.

 

RESTRICTED BACKGROUNDS:

Hunters with Law Enforcement, Federal Agent or Military Employment (or anything related that might want an IC Background Check).

 

 

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"No no NO NO!! What are you doing?! What did I say? Did I say there's a petting zoo in the basement? NO, there are ghosts in the basement, Arthur!"  

- Dennis Rafkin, "Thir13en Ghosts"

 

MAKING A G:tS-E CHARACTER:

[1.0 version. 2.0 is UNDER CONSTRUCTION]

 

Using the Template that you can download HERE:

 

1. Name: Put the name of your character. Make sure it is not on the Blocked Names List.

 

2. Player: Put your name (and preferably also your email address).

 

3. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


 

4. Concept: This is open-ended, but you can see examples on pg. 34 of WW55002.

Concepts are usually a 1-3 word root-level label for who your character is at the core as a person (not in a supernatural sense), usually succinctly matching their personality and their function.

Examples might be: Ambitious Journalist, Angry Young Man, Drifter, Intellectual, Lost Waif, Party Animal, Politician, Misguided Prophet, Radical Politician, Socialite. These are stereotypes, and needn't be literal; details would be covered in your background.  

Example Concepts (1.0 version but still helpful):

http://www.virtualsolarsystem.com/venus/ladynightspirit/Concept.htm

5. Virtue: (Loosely based on the Seven Heavenly Virtues) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Charity, Faith, Fortitude, Hope, Justice, Prudence or Temperance.

 

6. Vice: (Loosely based on the Seven Deadly Sins) List on Pg. 34; explained on pg. 100-105 of WW55002

Choose one of the following: Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath.


7. Chronicle: Put "Washington DC By Night." (or DC By Night or 11th Hour)


8. Geist stuff TBA

 

9. Geist stuff TBA

 


10. ATTRIBUTES

**NB: For Attributes, Skills and Merits, there is no longer a 3 pt. max cap for stats in the "initial stage" (since there is no freebies stage in 2.0).

However, if you buy 5 dots of anything in Attributes, Skills or Merits at Creation, the 5th Dot costs 2 points, not 1. (See left side pg. 34, WW55002 for more details.)

Attributes are broken down into Mental, Physical and Social, but also across the other way, into Power, Finesse and Resistance. (See pg. 47, WW55002 for details.)

Starting dots for Attributes are 5/4/3.

 

  MENTAL PHYSICAL SOCIAL
POWER Intelligence Strength Presence
FINESSE Wits Dexterity Manipulation
RESISTANCE Resolve Stamina Composure

 


 

 

11. SKILLS (Mental/Physical/Social): You will have 11/7/4 starting dots (+3 Specialties).

(See pg. 53, WW55002 for more info.) Mental skills you don't have dots in will cost -3 to your dice pool for a roll using that stat. Physical & Social are -1 for unskilled.

  • Mental Skills: Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics & Science.

  • Physical Skills: Athletics, Brawl, Drive, Firearms, Larceny, Stealth, Survival & Weaponry.

  • Social Skills: Animal Ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise & Subterfuge.

 


 

12. MERITS (7 starting points) -- See pg. 34 (list) and pg. 108 (explanations) in WW55002

 

 

Geist Merits include:

( - Merits exclusive to Geist PCs ONLY are listed in Blue - )

Allies (must be explained in BG)

Haven

Ambidextrous

Herd

Barfly

Holistic Awareness

Brawling Dodge

Inspiring

Common Sense

Iron Stamina

Contacts (must be explained in BG)

Iron Stomach

Danger Sense

Language (must be listed in BG)

Direction Sense

Mentor (must be explained in BG)

Disarm

Natural Immunity

Eidetic Memory

Quick Draw

Encyclopedic Knowledge

Quick Healer

Fame (arena must be listed in BG)

Resources ($ source must be listed in BG)

Fast Reflexes

Retainer (must be explained in BG)

Fighting Finesse

Status (City, Clan and/or Covenant) (must be explained in BG)

Fighting Style: Boxing

Striking Looks

Fighting Style: Kung Fu

Strong Back

Fighting Style: Two Weapons

Strong Lungs

Fleet of Foot

Stunt Driver

Fresh Start

Toxic Resistance

Giant

Weaponry Dodge

Gunslinger

 
 

GEIST MERITS THAT MORTALS MAY ALSO TAKE:

(M = Mental, P = Physical, S = Social; PR = has Prerequisites)

   
 

GEIST-ONLY MERITS:

(M = Mental, P = Physical, S = Social; PR = has Prerequisites)

Haunt (secured location) (1-5) {Fluidity, Residue, Utility} SH Geist: the Sin-Eaters WW60500 pg. 87

 


 

13. FLAWS

In WOD 2.0, flaws do not actually cost points, and are included more for optional character balance.

You DO get extra experience (*as the ST subjectively deems earned) for playing your flaws well in RP.

 

Geist Flaws include:

Addiction (explain in BG)

Hard of Hearing

Aloof

Lame

Amnesia

Mute

Behaviour Blind

Notoriety (explain in BG)

Coward

One Arm

Deformity

One Eye

Dwarf

Poor Sight

Embarrassing Secret (explain in BG)

Racist/Sexist

Forgetful

Speech Impediment

 

 

 


 

BEFORE YOU FINISH YOUR CHAR SHEET, CHECK IT AGAINST THE RESTRICTIONS FOR ALL GENRES:

Restricted & Forbidden Character Types (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesrestrict.htm

 

Restricted Merits, Flaws, Backgrounds & Powers (Creating A Character Sheet)

http://www.digitalgothic.net/Rules/rulesmfbgds.htm

 


 

 

WHO APPROVES YOUR SHEET /WHO IS PRIMARY GEIST ST?:  TBA

You can email sheets to any ST in the channel.  You are responsible to check with the ST to see if they has received your character. The above-named ST is just designated as more well-versed in the genre but you can and may be guided by any ST on staff.

 

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"Morals - all correct moral rules - derive from the instinct to survive; moral behavior is survival above the individual level - as in the father dying to save his children."

 

"Man is what he is, a wild animal with the will to survive [...] Unless one accepts that, anything one says about morals, war, politics - you name it - is nonsense. Correct morals arise from knowing what Man is - not what do-gooders and well-meaning Aunt Nellies would want him to be."

 

 -- Major Reid, Moral Philosopher, 7000 A.D.
Robert A. Heinlein's "Starship Troopers", 1959

 

GEIST SOURCEBOOKS IN USE:

White Wolf #

Title

ISBN #

Content Notes
WW6000 Wraith the Oblivion (1994) ISBN:1-56504-133-X 1st Edition rules. Superceded by WW6600

 

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"Nature abhors a hero. For one thing, he violates the law of conservation of energy. For another, how can it be the survival of the fittest when the fittest keeps putting himself in situations where he is most likely to be creamed?"

-- Solomon Short

 

**NOTE: A PC may not assume to know the "aura" or reading of a Hunter until they have earned this knowledge IC, via RP, buying Hunter Lore, or info from an approved background. Otherwise, they may see the reading as stated, but it has no meaning to them.

 

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"Your enemy is never a villain in his own eyes. Keep this in mind, it may offer a way to make him your friend. If not, you can kill him without hate -- and quickly."

 -- from "The Notebooks of Lazarus Long" by Robert Heinlein

 

GEIST THEMED MEDIA:

BOOKS: "The Watchmen" by Alan Moore (DC Comics), "Dracula" by Bram Stoker [Van Helsing], "It" by Stephen King, The "Anita Blake, Vampire Hunter" Series by Laurell K. Hamilton, Hellsing (Manga), Swan Song by Robert McCammon

MOVIES: Kyûketsuki Hunter D (aka Vampire Hunter D), Vampire Hunter D 2000: Bloodlust, John Carpenter's They Live!, The Forsaken, Jesus Christ Vampire Hunter (campy), Nachtschatten (aka Night of the Vampire Hunter, Captain Kronos: Vampire Hunter, Nessuno è al sicuro (aka Frailty), Brides of Dracula, John Carpenter's Vampires & John Carpenter's Vampires: Los Muertos, The Vampire Hunters Club, Frailty

MUSIC: "The Hunter" "Stand Alone" & "Vengeance Is Mine" by Iced Earth, "Sole Survivor" by Helloween, "Invincible" by Pat Benatar

POETRY:

TELEVISION: Buffy The Vampire Slayer (Campy), Hellsing (Anime)

THEATER: 

VIDEO GAMES: 

 

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Quintessential Hunter Archetypes in Media & Myth:

UNDER CONSTRUCTION

 

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LINKS TO GEIST RELATED WEB SITES:

Geist: The Sin-Eaters White Wolf Wiki: http://whitewolf.wikia.com/wiki/Geist:_The_Sin-Eaters 

Gnome Stew's Geist Review: http://www.gnomestew.com/specific-rpgs/geist-the-sin-eaters-preview-running-geist-which-is-not-wraith 

 

 


(If any of these links die, if you spot errors, have something to add to this page, or any other problems or questions about a Geist PC, please let us know: HUNTER EMAIL CLICK HERE  )

 

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